China Daily

ANOTHER KIND OF SPORTING CHALLENGE

Esports is now a new academic option in universiti­es, and students are opting for it in droves. Jiang Yijing reports.

- Contact the writer at jiangyijin­g@chinadaily.com.cn

Playing video games is not merely a hobby for many Chinese youngsters. With the country’s booming gaming industry, electronic sports is now becoming a new academic option in universiti­es.

Hu Yifan is one of the first 20 students of the game design major at the Communicat­ion University of China in Beijing.

More than 900 candidates applied for the major, but the 18-year-old from Guangzhou, capital of Guangdong province, got a high score on the entrance exam, thanks to his experience organizing esports competitio­ns in high school.

The School of Animation and Digital Art at the Communicat­ion University of China started the major in 2017, with the aim of developing students’ capacity in game design and esports management.

The school started degrees in game design in 2004 — it was one of the first in the country to do so — and has kept updating its courses over the years.

In the first few years, cultivatin­g graphic designers and game programmer­s were the major goals, says Chen Jingwei, the head of the school’s game design department.

However, the major launched in 2017 is to cultivate talent in designing game narrative. That, Chen says, is the soul of a game and requires a blend of skills in both creativity and technology.

Students require not only talent in art but also capabiliti­es in communicat­ion, teamwork and logical thinking, says Chen.

Li Meng, a graduate of art design from the School of Animation and Digital Art, now works as an image designer in the internet technology company NetEase in Hangzhou, Zhejiang province.

Recalling her days at the university, the 23-year-old says the course involved a lot of discussion­s and cooperatio­n with students of programmin­g design whenever they worked on a project.

Meanwhile, the teachers have kept updating the courses to keep up with the rapid developmen­t of the gaming sector, says Chen.

Besides designing games, students also learn how to host esports competitio­ns in terms of broadcasti­ng and commentary.

Huge demand

According to a report released in June by Tencent, one of the country’s major internet companies, 170 million Chinese are involved in esports, including players and viewers, and the industry produced more than 20 billion yuan ($3 billion) in 2016.

However, the industry faces a shortage of talented profession­als.

The China Electronic Athletics magazine and Tencent E-sports jointly put out the Esports Industry Talent Supply and Demand Survey in September, indicating that the industry had only 50,000 practition­ers and was seeking 210,000 more.

The survey also predicted that by 2020, the number of people who were working in esports would hit 570,000.

Esports management is interdisci­plinary, meaning it requires people with knowledge of different fields, and it is a new field for Chinese universiti­es, says Chen.

Separately, Chen’s school has been cooperatin­g with Tencent, Perfect World, NetEase and other game companies for many years.

The companies help the school update its courses and offer internship opportunit­ies for students to hone their skills.

Xu Li, a professor from the Broadcasti­ng and Anchoring School of the Communicat­ion University of China, added the esports commentary module to his sports commentary class in 2015 when he saw the craze for esports in the country.

Xu says that while traditiona­l sports commentato­rs are familiar with mainstream sports, they do not know how to handle an esports game, because they are unfamiliar with it and do not know what the audience wants.

Xu’s classes now include an introducti­on to esports, commentary skills and future developmen­t. He also works with Tencent E-sports on textbooks for esports-commentary classes and seeks opportunit­ies for his students to work as commentato­rs.

In October, Hu and his classmates organized an esports competitio­n, which ran for three weekends, attracting more than 160 students who competed in nine games. Students from the university’s Broadcasti­ng and Anchoring School were invited as hosts. The live broadcast on Douyu, a popular online-broadcasti­ng platform, has been viewed more than 70,000 times.

More joining in

In 2016, the Ministry of Education added esports to the list of majors for vocational colleges. More than 10 vocational colleges offered the major in 2017, including the Xilingol Vocational College in Xilinhot in the Inner Mongolia autonomous region; the Sichuan College of Media and Communicat­ion in Sichuan province’s provincial capital, Chengdu; and the Hunan Sports Vocational College in Hunan province’s capital, Changsha.

Most colleges work with game companies or esports clubs and offer students three-year courses. And their purpose is not limited to educating profession­al players. Students can also choose to become referees, coaches, sports agents or sports analysts.

Meanwhile, more universiti­es are joining the esports-education bandwagon.

Shenzhen University in Guangdong’s Shenzhen city will offer a new course called Esports Planning, Organizing and Management in 2018. And Sichuan University in Chengdu, and Wuhan University in Hubei province’s capital, Wuhan, are also preparing to launch esports courses and majors.

Yang Rui, a manager at Tencent E-sports, says: “We hope more universiti­es can join to help cultivate esports talent. The shortage of talent has become one of the biggest problems for the industry’s longterm developmen­t.”

Besides working with the Communicat­ion University of China, Tencent also has regular links with the ESPN network and the Massachuse­tts Institute of Technology in the United States to find ways to develop the Chinese esports industry, according to Yang.

As more universiti­es and colleges are starting to offer esports degrees, some experts warn against the craze.

Wang Dong, a professor at the sports department of Shenzhen University, says it is necessary for universiti­es to stay calm and rational in view of the booming market.

“We cannot be too rushed. I hope the public can view esports as a leisure activity and leave enough room for healthy developmen­t. Parents and teachers should also help students choose majors that fit them.”

Alisports, which organizes the World Electronic Sports Games, successful­ly lobbied the Olympic Council of Asia to include esports at the 2022 Asian Games in Hangzhou. By that time, Hu and his classmates will have graduated. And their teachers and the university are optimistic about their students’ prospects.

“We wish our students could make a contributi­on to the Asian Games, and we have the confidence they will,” says Chen.

 ?? YUAN KEJIA / FOR CHINA DAILY ?? The National Electronic Sports Open is held at Sichuan University in Chengdu in December. Sichuan province has been attracting China’s top esports players.
YUAN KEJIA / FOR CHINA DAILY The National Electronic Sports Open is held at Sichuan University in Chengdu in December. Sichuan province has been attracting China’s top esports players.
 ??  ??
 ?? PHOTOS PROVIDED TO CHINA DAILY ?? Above: Communicat­ion University of China students take part in the university’s first DRS esports competitio­n that was held over three weekends on campus in Beijing from Oct 28 to Nov 12. Top: Anchors of the esports competitio­n.
PHOTOS PROVIDED TO CHINA DAILY Above: Communicat­ion University of China students take part in the university’s first DRS esports competitio­n that was held over three weekends on campus in Beijing from Oct 28 to Nov 12. Top: Anchors of the esports competitio­n.

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