China Daily

E-sports bonus: Plentiful jobs

- By SHI FUTIAN shifutian@chinadaily.com.cn

While gaming is still considered by many parents to be the enemy of their children’s studies, Chinese university students are being encouraged to attend e-sports courses and even find a career in the sector.

That’s because there are an estimated 260,000 vacant positions waiting to be filled in the Chinese e-sports industry, according to a university e-sports developmen­t report published on Thursday by the Network Film and TV Center of the Chinese Communist Youth League in Beijing.

The jobs, however, are not to play games. With no shortage of gamers, authoritie­s are trying to nurture profession­al game designers, coaches, tournament mangers and e-sports live broadcaste­rs.

The youth league also announced the establishm­ent of the Chinese University E-Sports League to help further boost the healthy developmen­t of e-sports, especially at the university level.

Through the national e-sports league, the youth league plans to facilitate and regulate the emergence of more e-sports clubs at China’s universiti­es and create more job opportunit­ies in the e-sports sector.

“The purpose of having this report is to give the university student the right understand­ing of e-sports and to help the scientific and healthy developmen­t of e-sports in China,” said Yu Miao, vice-president of the China Youth E-Sports Competitio­n. “We will build an ecosystem of e-sports and create more job opportunit­ies.”

There were about 260 million registered e-sports gamers in China in 2017, but the number is expected to rise to 350 million in 2019, according to the report, produced with the help of CYEC, Tencent E-Sports and the Tencent team that supports the hit game League of Legend.

Also, 54.8 percent of the nation’s e-sports gamers have undergradu­ate degrees, making university students the mainstay of the e-sports market.

The market value of China’s e-sports sector had reached a whopping 20 billion yuan ($3.15 billion) in 2016 thanks to direct spending on games, copyright distributi­on, merchandis­ing and other e-commerce, but the report indicates a looming danger for the sport — a shortage of talent.

“Many university students have an interest in and love for e-sports, but they don’t have the opportunit­y to get into the business,” said Bobby Jin, a senior manager of League of Legend at Tencent. “Through more university activities and tournament­s, we hope that more students will get involved and have the chance to work in the e-sports sector.”

In September 2016, the Ministry of Education listed “e-sports and management” as a college major, paving the way for higher-education institutes to offer related courses and official diplomas. Many universiti­es saw a promising future for the field and jumped in.

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