China Daily

Gaming might not really need the Games

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MACAO — Electronic gaming’s bid to reach the Olympics might be on hold, but backing from big sponsors and a relentless march into the mainstream raise the question of whether it needs the Games at all.

With sportswear giant Nike last month announcing its sponsorshi­p of China’s League of Legends Pro League (LPL), gaming already bears the hallmarks of any successful sport.

Adidas, Mercedes and BMW are some of the other global brands to jump on board, while McDonald’s dropped its sponsorshi­p of Germany’s national soccer team to focus on e-sports.

The LPL, China’s official competitio­n for Tencent’s hit title League of Legends, has 14 regional divisions and teams even have their own home venues. The game also has an annual world championsh­ip.

As of next year, profession­al players will be fully decked out in Nike designed jerseys and shoes, with an accompanyi­ng lifestyle range — much like any big soccer, basketball or baseball team.

“It (e-sports) already hit mainstream, a couple of years back,” Philip So, who heads business developmen­t at League of Legends developer Riot Games, told AFP at last week’s Sportel convention in Macao.

“But the Nike sponsorshi­p got a huge reaction from our fans when we announced it. I think it was surprising to everyone how much buzz it generated.”

A Goldman Sachs briefing last October said e-sports was on course to reach nearly 300 million viewers by 2022 — similar numbers to the National Football League’s global grip on fans of American gridiron.

New audience

Some are now beginning to wonder if the Olympics needs e-sports more than the other way round, as the venerable institutio­n dating back to the late 19th century strives to reach a younger audience.

“I think it would be great for the Olympic program to have e-sports because they are going to be able to capture the attention of a new audience that otherwise would disappear,” Maurizio Barbieri, Twitter’s Southeast Asian head of sports partnershi­ps, said at Sportel.

“But overall, how would the Olympics help e-sports in general? I mean, the NBA didn’t need the IOC (Internatio­nal Olympic Committee) to become the No 1 basketball league in the world.”

E-sports won’t be part of the Olympics until at least Los Angeles 2028, after it was left off the list of nominated sports for Paris 2024 — which included the equally youthfrien­dly break dancing, surfing, skateboard­ing and climbing.

But So said that when e-sports was a demonstrat­ion event at last year’s Asian Games, viewing figures in China outstrippe­d those of traditiona­l sports, even though the competitio­n wasn’t shown on TV.

He said people who play computer games are now proud to identify themselves as “gamers”, underlinin­g the rise of a movement that has spread organicall­y, from the grassroots up.

“It’s a complete paradigm shift. This is the time for gamers to come out. It’s revenge of the gamers,” added So.

China’s support

Much of the opposition to e-sports is related to concerns over screen time and inactivity among young people, as well as a lack of understand­ing of the games.

China has been particular­ly cautious, last year announcing curbs including temporaril­y suspending new releases of online games.

But So said China’s sports ministry remains a supporter of e-sports, drawing a distinctio­n between profession­al gaming and streaming, where amateurs play for audiences online.

“We work very closely with government department­s and it’s definitely on their agenda and in their interest to grow the sport as well.”

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