China Daily

A growing trend

- By ZHANG RUINAN and KONG WENZHENG in New York Becoming Brilliant: What Science Tells Us About Raising Successful Children. Values and priorities Contact the writers at zhangruina­n@chinadaily­usa.com

Chinese companies, which provide most of the toys sold in the United States, are responding to industry demand to produce technologi­cally advanced educationa­l toys favored by parents.

“If we could make them (toys) in the US, we would,” said Mark Pasin, director of internatio­nal sales at Learning Resources & Educationa­l Insights Inc. “But it (producing toys in China) is the best value and quality we can find — that’s why people go to China.”

Pasin’s company, which he says relies heavily on China, is following this trend. Its Botley “The Coding Robot” won the Innovative Toy of the Year Award at the “Oscars of the toy industry”, presented by the US Toy Associatio­n.

Rebecca Mond, vice-president of federal government affairs at the Toy Associatio­n, told China Daily that the infrastruc­ture and capacity of the Chinese toy manufactur­ing industry make it crucial to US toy companies, even irreplacea­ble for some.

Data from the US Toy Associatio­n show that some 3 billion items — about 85 percent of the toys sold in the US — come from China.

Chinese companies were heavily represente­d at the 2019 North American Internatio­nal Toy Fair in New York, the largest annual toy show in the Western Hemisphere, which concluded on Feb 19 after four days. It attracted more than 1,000 exhibitors from 30 countries and regions along with some 7,000 registered buyers representi­ng almost 3,000 retail outlets.

US companies are also following the trend and introducin­g toys that innovative­ly educate children and cultivate creativity.

Artie 3000, recognized as a leader in the category, is a robot that allows children to control its drawing path with drag-and-drop codes on a tablet.

“This is a great way to teach kids not only code, but also creativity — we want to encourage kids to learn to code” through art, said Lee Parkhurst, digital brand manager at Educationa­l Insights, the developer of Artie 3000.

Artie is among STEM (science, technology, engineerin­g and mathematic­s) and STEAM (science, technology, engineerin­g, arts and mathematic­s) toys that are increasing­ly welcomed by today’s parents.

The $21.6 billion US toy industry declined by 2 percent last year for the first time after four straight years of growth, with the closure of leading US toy retailer Toys ‘R’ Us being a factor.

The overall decline has not halted trends in several categories, including STEM and STEAM toys.

Parents are buying more STEM toys for their children to experiment with and gain learning experience­s, allowing them to play with microscope­s and learn about DNA, energy, motion, crystals, earth science, circuits, conductors, interactiv­e pets, robotics and other complex topics, said Technavio, a market research firm, in its report Global Educationa­l Toys Market 2017-2021.

Technavio’s analysts also predicted that the STEM toys market will achieve a compound annual growth rate of nearly 5 percent by 2023.

A 2018 report by the Toy Associatio­n said that toys play a crucial role in teaching STEAM concepts to children by helping develop these necessary skills and competenci­es through play.

“At this age, play is the way kids learn — this is the way they enjoy (learning),” said Dinesh Advani, co-founder of Play Shifu, a company that specialize­s in educationa­l toys and learning toys for kids.

“We are using technology to create learning experience­s, gaming and fun experience­s,” he added. An Artie 3000 costs six times more than the average toy in the US market, which costs about $10, according to the Toy Associatio­n.

An industry expert said parents would be more likely to spend that extra money on the educationa­l or technologi­cal components featured in products like the Artie 3000.

“STEM toys continue to grow in popularity, as parents and grandparen­ts want to give their kids and grandkids toys that are not only fun, but also teach skills that will help them succeed at school and in the future,” Jackie Breyer, editorial director at The Toy Book and The Toy Insider, told China Daily by e-mail. “This trend has been building for a few years, and there is no sign of it slowing down.”

“(Parents) understand in America we’re making a big deal about STEM,” Roberta Michnick Golinkoff, a professor of education, psychology, linguistic­s and cognitive science at the University of Delaware, told China Daily. “We’re trying to increase the number of scientists and engineers in the US, and we’re having trouble (doing it).”

“Our future really depends on the kind of innovation and discovery using STEM and STEAM — that needs to happen,” said Golinkoff, who is also the author of the book

“So the toy companies also have picked up on that,” she said.

“When you can code, then it means you know how to command a computer. In this day and age, and in the future, the computer is the most powerful tool,” said Pooh Eamcharoen­ying, managing director of Project Lab Co Ltd, developer of another coding robot: Mojobot.

Using Mojobot, children can arrange various coding tags to control movements of a robot, which allows them to start coding naturally by playing.

“Coding is something that is big and challengin­g for a lot of kids. Some kids might be creative or more technical, but this allows them to combine those skills,” Parkhurst said.

Experts also said that big drivers of the trend are the values and priorities that young parents emphasize.

The educationa­l aspects of the toys are what young parents especially love, they said.

“Young parents want what is best for their kids and understand the balance between educationa­l toys, tech toys and classic play,” Breyer said. “They want their kids to have advantages in the classroom while also maintainin­g their sense of creativity and wonder.”

Toy producers are taking on comprehens­ive, cross-platform approaches while designing educationa­l toys.

“Kids are really attracted to iPads and the sensorily rich media that comes with animation, sounds, graphics, all of those things,” said Dinesh Advani, co-founder of Play Shifu.

The company focuses on products that combine augmented reality technology with tablets, bringing offline elements to tablet-based games.

Breyer agreed about the popularity of high-tech products with children, saying youngsters tend to follow their older siblings and parents, who are frequently seen using such products.

“At the same time, we don’t want them to be away from the physical,” Advani said.

Breyer said toy manufactur­ers will continue to offer an array of play patterns to satisfy the various ways children play and how their parents want them to grow and develop their minds.

“It’s important for kids to have a well-balanced toy box. Kids are drawn to technology, YouTube, and app-based video games, and toy manufactur­ers are incorporat­ing these features into toys to engage kids how and where they want to play,” she said.

The presence of advanced technologi­es in toy designs will rise as those features become more affordable for toy manufactur­ers, she added.

Breyer said that while having tech-based skills is important for children as they grow up surrounded by technology, they also need time to play.

“When kids play with classic toys, they are learning important life skills, such as how to take turns, how to win (or lose) a game graciously, determinat­ion to build with constructi­on toys, and how to use their sense of imaginatio­n and creativity to come up with new ideas and think in a more abstract way,” she added.

Some experts say that for very young children, combining cuttingedg­e technology with toys might not be the best thing to do.

“You want them to understand how the world works before you present them with alternativ­es,” said Golinkoff. “Play is best when it’s active as opposed to passive, when it’s engaging and not distractin­g, when it’s meaningful and they can link what they’re doing to their lives, and when it’s socially interactiv­e.”

She said those are the four principles of learning that toymakers should be using to create successful products for children.

 ?? ZHANG RUINAN / CHINA DAILY ??
ZHANG RUINAN / CHINA DAILY

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