Business Standard

Young digital artists anxious about technology

- FRANK ROSE 25 July

Digital art at Sotheby’s? The auction house is better known for selling canvases by Andy Warhol and JeanMichel Basquiat for $100 million-plus than for showing what many collectors still regard as ephemera.

Yet the Sotheby’s S2 gallery in New York, normally used for exhibition­s of contempora­ry art, is currently the site of a show featuring mostly young artists who rely on digital technology and who are not exactly household names. Surprising­ly, most of the works on view take physical form. More significan­t, they also betray a broad generation­al anxiety about the technologi­cal future and the role of humans in it.

The catalyst for the show was a curious-looking sculpture tucked away in the Art + Technology Lab at the Los Angeles County Museum of Art.

A sleek, black plinth with a black screen in front and a record player perched incongruou­sly on top, it was designed as a prototype for a 21st-century memorial. When David Goodman, the Sotheby’s executive in charge of marketing and digital developmen­t, saw it a couple of months ago, its screen was displaying the social media posts of a 25-year-old Miami bicycle enthusiast who had been killed in a roadside hitand-run. A vinyl record played synthesise­d chimes, their tone determined by a computer analysis of the emotions those posts expressed — a major key if they were positive ones, a minor key if negative.

“I was pretty blown away by the piece,” Goodman recalled recently in his office at Sotheby’s headquarte­rs in New York. “It also made me sad. I can’t.”

“Let me put it this way: It struck an emotional chord.”

The sculpture, “Monument I,” had been created for a show about the Hereafter Institute, a fictional organisati­on that now lives only online. It purports to arrange a digital afterlife for its “clients” — preserving their online presence and, through virtual reality, even the memory of their physical existence. On its website, the institute greets visitors with such deadpan sales pitches as, “What will death mean when our digital souls outlive our physical bodies?”

In fact, sculpture and institute alike were the work of Gabriel Barcia-Colombo, a 35year-old New York artist and teacher at New York University’s Interactiv­e Telecommun­ications Program. Working with a grant from Lacma, Barcia-Colombo invented the institute as a way of exploring the rituals of death in the digital age.

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