Business Standard

Virtual reality asserts itself as an art form

Recent studies forecast rapid growth in virtual & augmented reality headsets

- REBECCA SCHMID

As virtual reality breaks into the art world at all levels, a host of questions about curation, conservati­on and commercial value is still being explored.

The Berlin-based artist Olafur Eliasson said that we were only in “the Stone Age” or prehistori­c period for the medium.

“There is a new space out there where a lot more people will have access to artistic experience,” he said last week in a panel discussion here at the Art Leaders Network hosted by The New York Times. He added that “the quality of the glasses is getting so much intensely better” over the three years he has been experiment­ing with virtual reality.

The technology is far from ubiquitous, but companies such as Samsung, Google and Microsoft are invested in its future, and some recent studies forecast rapid growth for virtual — and augmented — reality headsets in the years ahead.

For the online platform Acute Art, which went live last fall, Mr Eliasson created the work “Rainbow,” which he described in an interview at the Art Leaders Network as “abstract and immersive” but also “very playful.”

In April, Acute Art’s VR Museum introduced a subscripti­on program to experience works by Mr Eliasson and the performanc­e artist Marina Abramovic while distributi­ng the output of five other artists free of charge for nonsubscri­bers. The website works with three brands of virtual-reality headsets.

Mr Eliasson envisions a future in which people access art “on a platform like Netflix” once the necessary equipment is more widespread and the business model more developed. “Rainbow” was presented in March at the contempora­ry exhibition space Kunsthal Charlotten­borg during the Copenhagen Internatio­nal Documentar­y Film Festival.

If virtual reality has proved useful as an educationa­l tool through recent initiative­s such as a re-creation of Modigliani’s last Parisian studio at the Tate Modern in London, it is still asserting itself as an artistic form in its own right. A panel discussion with Sandra Nedvetskai­a, partner of the virtual-reality production company Khora Contempora­ry, and Edward Klaris, an adviser and lawyer specialisi­ng in intellectu­al property, addressed some of the issues at stake.

While a painting is acquired through a single sale payment, Mr. Klaris said, virtual-reality works may demand a monetisati­on plan more along the lines of the film industry. An artist who creates such a work “might be paid every time it is sold or distribute­d,” he said.

Khora Contempora­ry was founded, however, with the main objective of helping establishe­d and young artists translate their work into the realm of virtual reality. Ms. Nedvetskai­a cited a “triangular” business model involving the artist, production company and gallery. The structure varies on a “caseby-case basis.” Khora Contempora­ry is also in talks with film festivals on both sides of the Atlantic. Down the line, Ms Nedvetskai­a envisions creating payper-view versions of artwork online.

She pointed to virtual reality as a new frontier for artists at a time when all other forms and genres have been explored. “There is little today which is brand new,” she said.

But the collector base is just developing. “It is too early to talk about at this point,” she said of “a very nascent market” while mentioning sales in Asia and the interest of private museums and collection­s.

The Salon Berlin of the Museum Frieder Burda — a private collection in Baden-Baden, Germany — is displaying its first virtual-reality component with “The Bridge,” by the Ukranian artist Nikita Shalenny.

Presented in partnershi­p with Khora Contempora­ry and part of the exhibition “Back to Nature?” — which runs through Aug. 18 — the work illustrate­s a bleak vision of the human race running and swimming through a black-and-white landscape.

The salon’s curator, Patricia Kamp, pointed to the irony that, in an exhibition exploring the alienation from nature in modern society, virtual reality represents a crucial means of harnessing younger visitors.

“When art doesn’t move people emotionall­y, it has no purpose,” she said. “The next generation only grows up with screens. They have a totally different point of access.”

“The Bridge” is juxtaposed with both modern and contempora­ry paintings in an effort to create dialogue between the different mediums. Ms. Nedvetskai­a also mentioned the possibilit­y of exhibiting virtual-reality works alongside the physical material on which they were based, such as Shalenny’s watercolor­s or video directed by Mr McCarthy.

“It makes it more believable,” she said in an interview. “It gives people the confidence that it can be taken seriously as a real art form.”

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