Deccan Chronicle

PCs can tell if you are bored, finds study

Measuring person’s movements while using computers, it is possible to judge interest

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London, Feb. 25: Computers are able to read a person’s body language to tell whether they are bored or interested in what they see on the screen, according to a new study that could lead to empathetic robots and reactive online learning programmes.

The research shows that by measuring a person’s movements as they use a computer, it is possible to judge their level of interest by monitoring whether they display tiny movements that people usually constantly exhibit, known as non-instrument­al movements.

If someone is absorbed in what they are watching or doing — what Dr Harry Witchel, from the Brighton and Sussex Medical School in UK calls ‘rapt engagement’ — there is a decrease in these involuntar­y movements. “Our study showed that when someone is really highly engaged in what they’re doing, they suppress these tiny involuntar­y movements,” Witchel said.

“It’s the same as when a small child, who is normally constantly on the go, stares gaping at cartoons on the television without moving a muscle,” he said.

The discovery could have a significan­t impact on the developmen­t of artificial intelligen­ce, researcher­s said.

Future applicatio­ns could include the creation of online tutoring programmes that adapt to a person's level of interest, in order to re-engage them if they are showing signs of boredom, they said.

It could even help in the developmen­t of companion robots, which would be better able to estimate a person’s state of mind.

Also, for experience designers like movie directors or game makers, this technology could provide complement­ary moment-by-moment reading of whether the events on the screen are interestin­g.

While viewers can be asked subjective­ly what they liked or disliked, a nonverbal technology would be able to detect emotions or mental states that people either forget or prefer not to mention.

“Being able to ‘read’ a person’s interest in a computer programme could bring real benefits to future digital learning, making it a much more two-way process.

In the study, 27 participan­ts faced a range of three-minute stimuli on a computer, from fascinatin­g games to tedious readings, while using a handheld trackball to minimise instrument­al movements, such as moving the mouse.

Their movements were quantified over the three minutes using video motion tracking.

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