Deccan Chronicle

Hunting the whale

- Zarrar Khuhro

their arms with a razor and then submitting the photo to the curator as proof, and other activities aimed at psychologi­cally destabilis­ing the target and causing him or her to become increasing­ly socially isolated.

Some challenges require you to go an entire day without talking to anyone, and others require you to wake up at odd hours and watch disturbing videos sent by the curator.

One survivor describes the videos as being of teenagers jumping off roofs, close-ups of bodies, etc accompanie­d by very unpleasant music with screams of animals and pets, and cries like children who were being tortured.

While tasks vary from curator to curator, the final task is always the same: suicide. Indeed, the name of the game is said to refer to the tendency of whales to beach themselves for unknown reasons, thus in effect committing suicide.

Earlier this year, the Blue Whale game was linked to the suicides of two teenagers in the United States, and similar cases have been reported from other countries as well. The phenomenon has also made its way to India in recent months, where close to a dozen cases have been investigat­ed by the police and reported to media.

Philip Budekin, a 21-year-old Russian man said to be the inventor of the game, makes the purpose of this twisted exercise clear, referring to his victims as biological waste who were happy to die, and says that he was cleansing society by driving these people to suicide. Budekin is serving time in a Russian jail but new curators and admins have emerged to run the game.

Dr Imran, a psychiatri­st at Peshawar’s Khyber Teaching Hospital, claims that two young men from Mardan approached him for treatment after suffering depression while attempting to complete the challenge.

They were the lucky ones because, as Dr Khan relates, they realised that the game would harm them, so they decided to see a doctor.

It is the emotionall­y vulnerable and socially isolated who are most at risk, and these are the people the game targets.

According to Russian investigat­or Anton Breido, the goal was to attract as many children as possible, then figure out those who would be the most affected by psychologi­cal manipulati­on.

As the challenges become progressiv­ely disturbing, most opt out leaving behind those who are particular­ly vulnerable to this sort of brainwashi­ng and grooming.

Particular­ly telling is the way Budekin describes his relationsh­ip with his victims, saying he was “giving them what they didn’t have in real life: warmth, understand­ing, connection­s”.

While many countries are trying to block the game, the problem is that it is not downloadab­le or website-based and transmits from peer to peer or through membership in closed groups.

It has also emerged with different names, making it harder to monitor and control.

Ultimately, what parents and caregivers can do is to keep an eye out for warning signs in children, such as increased isolation and negative changes in behaviour.

As clichéd as this may sound, open and honest lines of communicat­ion must be maintained in order to identify mental health issues before they reach a crisis point.

One Indian child whose uncle suspected him of playing the game (after discoverin­g signs of self-harm) told a psychiatri­st: “If I knew how to access it, I would have done it and played the game till the end. But I don’t know how to access it.” By arrangemen­t with Dawn

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