Deccan Chronicle

Video game firms make climate promises at UN

-

United Nations, Sept. 24: Gaming is going green — and some of the biggest game companies hope players will, too.

The companies behind PlayStatio­n, Xbox, Angry Birds, Minecraft, Twitch and other video games and platforms pledged Monday at the UN to level up efforts to fight climate change and get their throngs of users involved.

The promises range from planting trees to reducing plastic packaging, from making game devices more energy efficient to incorporat­ing environmen­tal themes into the games themselves. “I believe games and gamers can be a force for social change and would love to see our global community unite to help our planet to survive and thrive,” Sony Interactiv­e Entertainm­ent CEO Jim Ryan said on the sidelines of the UN General Assembly gathering of world leaders.

Ryan said Sony’s plans include outfitting the next-generation PlayStatio­n system with a low-power, suspend-play mode. He said if 1 million players use it, they could save enough electricit­y to power 1,000 average US homes.

Some games already are set in drowning coastal cities, educate children about wildlife or otherwise address environmen­tal issues. Former UN Secretary-General Ban Kimoon anointed the Angry Birds character Red as an “honorary ambassador for green” in 2016.

But the idea of gaming green got new visibility with Monday’s commitment­s from 21 companies, facilitate­d by the UN Environmen­t Program and showcased against the backdrop of Monday’s UN climate summit.

With an estimate of more than 2 billion video game players globally, “this is the most powerful mobilisati­on channel in the world,” David Paul, the Marshall Islands’ environmen­t minister, told the gaming CEOs. His low-lying Pacific island homeland faces an existentia­l threat from rising seas as the planet warms.

The “Playing for the Planet” pledges come from an industry that isn't always seen as nurturing societal good.

Parents and psychologi­sts have fretted for years about games and other digital diversions sucking youths into staring at screens. The UN’s World Health Organizati­on this year recommende­d no more than an hour of screen time a day for children under 5, and none at all for those under 1.

Gaming company leaders say that not all screen time is of equal value. They believe their products can engage players on such serious issues as climate change. “We try to provide entertainm­ent with substance,” Clark Stacey, CEO of WildWorks, said an interview. in

Newspapers in English

Newspapers from India