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Born from an obscure game, now a social hub for youth

- KELLEN BROWNING Browning is a journalist with NYT©2021

In 2015, Jason Citron, a computer programmer, was struggling to break through in the video game industry. The new multiplaye­r game he had created with his developmen­t studio, Hammer & Chisel, was not catching on. So Citron engineered an abrupt about-face. He laid off his company’s game developers, turned the game’s chatting feature into its sole product and gave it a mysterious name — Discord. “I think at the time we had maybe six users,” Citron said in an interview. “It wasn’t clear that it was going to work.”

At first, Discord was popular only with other gamers. But more than six years later, driven in part by the pandemic, it has exploded into the mainstream. While adults working from home flocked to Zoom, their children were downloadin­g Discord to socialize with other young people through text and audio and video calls in groups known as servers. The platform has more than 150 million active users each month — up from 56 million in 2019 — with nearly 80 percent logging in from outside North America. It has expanded from gamers to music aficionado­s, students and cryptocurr­ency enthusiast­s.

In September, Discord, which is based in San Francisco, said it was raising $500 million in funding, valuing the company at $14.7 billion, according to PitchBook, a market data provider. It more than doubled its work force in 2021, to about 650 people. Discord’s evolution into a mainstream tool has been an unexpected twist in Citron’s career. Citron, 37, said he grew up playing video games in Long Island, nearly failed to graduate from Full Sail University in Florida because he spent so much time playing World of Warcraft and went on his first date with his future wife at an arcade. “So many of my best memories came from those experience­s, so my whole career has been about giving other people the power to create those kinds of moments in their lives,” he said.

Before Discord, he ran a social gaming network, OpenFeint, which he sold in 2011 to the Japanese gaming company GREE for $104 million. Citron was considered by others in the gaming community to be innovative because he tried to keep gamers’ attention through social interactio­ns with their friends, a new strategy in the nascent mobile gaming market.

“At least he tries to put something new into the market,” said Serkan Toto, a gaming analyst in Japan, adding that Citron’s reputation was “like a geek, in a good sense.” Now, Citron finds himself running a prominent communicat­ions platform, a shift that he described as “surprising and wonderful and humbling.” Discord is split into servers — essentiall­y a series of chat rooms similar to the workplace tool Slack — which facilitate casual, free-flowing conversati­ons about gaming, music, memes and everyday life. Some servers are large and open to the public; others are invitation-only.

The service doesn’t have ads. It makes money through a subscripti­on service that gives users access to features like custom emojis for $5 or $10 per month. Discord also began experiment­ing in December with allowing some users to charge for access to their server, up to $100 a month, of which the company takes a 10 percent cut. Discord made $130 million in revenue last year, according to a person familiar with the company’s finances who was not allowed to discuss it publicly, but company officials would not say whether it was profitable.

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