DT Next

When it comes to metaverse, sky is the limit

- RAJ KAPOOR

Metaverse. A million, or perhaps even a trillion-dollar question! What is it really and why do we need it? There is really no agreed-upon definition right now. But it is basically a convergenc­e of our physical and digital lives. It’s our digital lifestyles, which we’ve been living on phones or computers, slowly catching up to our physical lives in some way, for full convergenc­e. It is enabled by different technologi­es, like augmented reality and virtual reality and there is also blockchain, which is a big component, 5G, edge computing, and many, many other technologi­es. It is ultimately about our identity and digital ownership-a new extension of human creativity in some ways and one day, we may just wake up to say, “The metaverse is here!” It’s going to be an evolution.

A big trend I’m seeing in business right now is how commerce is evolving as we head into these new virtual spaces and shared experience­s, both in virtual and physical worlds. We have virtual-to-virtual commerce, decades-long phenomenon in the gaming space and now it is something that a lot of people are interested in. For instance, a Fortnite player uses Vbucks to buy a skin within the game. Similarly, I may be in a virtual experience and purchase something that could arrive physically at my home. And then there’s the opposite, where I am buying a physical item or a physical experience that unlocks something for me in a virtual space.

When you start to think about how much is being spent on the “direct-to-avatar” model, which is a new direct-to-consumer model - the estimates are $100 million dollars spent in 2021 inside gaming platforms for virtual goods, and that’s a number that’s going to keep expanding. So I see these projection­s as being certainly possible. When someone says $800 billion or $1 trillion by 2024, that’s possible, especially when you start to look at commerce beyond just virtual-to-virtual commerce but thinking of physical-to-virtual and virtual-to-physical commerce and unlocking those at scale. No wonder Apple is going all out on what they’re calling augmented reality and potentiall­y leading us to post-mobile phone era. I foresee massive opportunit­ies to take these new commerce models and do them at scale, which unlocks huge opportunit­ies.

Customer support and experience, sales and marketing, events, engineerin­g and architecti­ng, workforce training, scenario planning are just the immediate benefits a business can leverage.

In future, it will all boil down to how enterprise­s are able to use the key features of the metaverse. How would persistent data be useful for an enterprise? For example, maybe a digital twin overlay onto a machine for employees to view and interact with. Or how would collaborat­ive and interopera­ble content be used? Maybe to allow multiple parties (employees, customers, vendors) to crowdsourc­e informatio­n and knowledge and interact with the digital twin, or other data available to the enterprise. Or how would decentrali­sation be useful? For example, having locally stored and processed informatio­n to improve on speed and latency.

This is how organisati­ons would be evaluating the metaverse – in terms of these (persistent, decentrali­sed, collaborat­ive, interopera­ble) aspects and how they impact their business. We are still at the ground floor of the meta skyscraper. The only way - is up!

When someone says $800 billion or $1 trillion by 2024, that’s possible, especially when you start to look at commerce beyond just virtual-to-virtual commerce

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