Hindustan Times - Brunch

The elegant metaverse

How wearable works of art for real people and avatars will soon be created

- By Antonio Maurizio Grioli

Would you pay for a virtual outfit that doesn’t actually exist? With the metaverse unfolding, this could soon be a reality. We’re moving from a two-dimensiona­l to a three-dimensiona­l environmen­t to enhance our outlook towards virtual reality for work, design, education and even retail.

Following the success of Balenciaga and Gucci showing their collection­s and selling digital wearables in the metaverse, Decentrala­nd hosted its first Metaverse Fashion Week in March. These events are an opportunit­y to disrupt the fashion system from its production cycle to accessibil­ity and provide our avatars with well-designed clothes. At the Dolce and Gabbana show, a virtual and a real catwalk were sewn together. The show had a big screen with avatars wearing the collection in 3D form. A physical catwalk was projected into the venue. When the virtual models reached the catwalk, they disappeare­d, replaced by real models on the ramp.

Business of fashion

While visual storytelli­ng in all design aspects will continue to be the core focus area, designers can present collection­s blending customer expectatio­ns and the virtual environmen­t. Like how Balenciaga released their capsule collection in collaborat­ion with Fortnite by Epic Games; the collection was launched in the game as well as in stores.

How will these be created? By collaborat­ing with profession­als from the gaming industry, using key skills like 3D designing, modelling, and prototypin­g; understand­ing how quality designs using 3D software and game engines work.

“BLENDING THE REAL WITH THE VIRTUAL IS A SKILL DESIGNERS MUST NOW LEARN” —ANTONIO MAURIZIO GRIOLI

The way ahead

Bringing these designs to life will be a challenge. So, there’s a need for designerfr­iendly technologi­es. As entertainm­ent producers veer towards 3D, fashion designers and brands may need to be able to contribute to cross platform gaming worlds and movies, where the garments may have specific functions that can be viewed in a 360-degree format.

An understand­ing of Web 3.0 is crucial and designers must set a connection to the physical world when researchin­g the zeitgeist and working with elements like fabrics etc. Blending the real with the virtual is a skill designers must now learn.

brunchlett­ers@hindustant­imes.com Follow @HTBrunch on Twitter and Instagram Antonio Maurizio Grioli is the dean of Pearl Academy’s School of Fashion and Design I Say Chaps is an occasional guest column that allows passionate, creative people a platform to have their say.

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 ?? ?? (Above) At the Dolce and Gabbana show, a virtual catwalk was sewn together with the real one; (Below) Gucci is showing their collection­s and selling digital wearables in the metaverse
(Above) At the Dolce and Gabbana show, a virtual catwalk was sewn together with the real one; (Below) Gucci is showing their collection­s and selling digital wearables in the metaverse

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