India Today

PLAYER ONE: POWER UP

- —Krish Raghav

Until the late 2000s, few games were developed in India. Those that were, like ‘Yoddha: The Warrior’, ‘Chakravyuh’ and ‘Bhagat Singh’, were unspectacu­lar attempts at replicatin­g popular internatio­nal fads. However, companies like Bangalore-based Dhruva Interactiv­e were the go-to source for 3D-rendered cars in immaculate detail, such as those in the Forza series. Many of the biggest titles in the last decade, from ‘Forza’ to ‘Call of Duty’, had a hidden Indian connection. But the last few years have seen a generation­al shift. This week, the Confederat­ion of Indian Industry (CII) will be hosting the India Gaming Show (IGS), an exhibition and conference that will attempt to get a bird’s eye view of what is now a behemoth industry-in-the-making. Kickstarte­r projects like ‘Unrest’ (a role-playing game set in ancient India) are gaining ground, and companies like Tiny Mogul are making mobile games for a local audience. Exciting proof-of-concepts are out there on the fringes of games worldwide, such as ‘Antariksha Sanchar’, which explores the life and work of Srinivasa Ramanujan. Workshops and game jams and code-schools are everywhere. What’s missing is the sense of a connected industry.

Still, India has some advantages over neighbouri­ng China—where a (recently lifted) decade-long ban on game consoles created a preference for supremely complex Multiplaye­r Online Battle Arenas (such as ‘League of Legends’ or ‘DOTA2’) and sprawling mobile games (such as ‘Yin Yang Story’, 2016’s biggest hit), that are almost impenetrab­le to outsiders.

In contrast, Indian gamers’ habits and preference­s are very close to the so-called ‘AAA’ industry ideal. That vital difference suggests that with industry support and greater media attention, India is positioned to be the next destinatio­n for game design for a global audience.

 ??  ??

Newspapers in English

Newspapers from India