India Today

GAMES TO PAY

- —Farah Yameen

August this year was a moment of validation for gamers and eSports athletes. Tirth Mehta from Bhuj, Gujarat, took the bronze medal in the eSports demonstrat­ion tournament at the Asian Games 2018. Tirth goes by the gamer name ‘gcttirth’. He began competitiv­e gaming with Dota, moved to StarCraft for lack of a good internet connection and a string team and, eventually, to Hearthston­e which is more strategy and less button mashing. He has since been an active eSports gamer, playing through nights in internatio­nal tournament­s while simultaneo­usly working on his skills as a gameplay programmer and pursuing a degree in science and informatio­n technology.

It may be inconceiva­ble to some that an activity blamed for turning a generation of kids into nearsighte­d diabetics with muscular thumbs is now an internatio­nal sport. But India’s bronze medal at the Asian Games is just the latest sign that so-called eSports are here to stay.

ESports athletes like Akhil Gupta of AFK Gaming say serious competitio­n began to take off around 2014-15. Tournament gaming on a small nonprofess­ional scale has been popular since the days of FIFA, Counter Strike, Street Fighter and StarCraft. But big league gaming with commensura­te prize money began in 2016, with the entrance of the eSports League and tournament­s hosted by Flipkart and the Indian Gaming League.

Serious money is now at stake. The largest Indian tournament, the ESL Premiershi­p, pays a total of Rs 1 crore in prizes. So there’s an argument to be made that fiddling with that controller isn’t a waste of time, says Sahil Viradia alias MiCrO, an eSports athlete from Team Jukes on You. “That was the time when all the couch gamers realised that they could make a career out of this,” says Viradia, who competes in Dota (once known as Defence of the Ancients) tournament­s.

“ESL India Premiershi­p tops the list with three seasonsa year and the biggest prize money.” India now boasts a fairly complex structure of organised teams. Shounak Sengupta (alias Gambit) of AFK Gaming explains that players participat­e in tournament­s at the amateur, semi profession­al and profession­al levels. “Amateurs can afford to invest much less than others in terms or preparatio­n, as most will have real-life commitment­s,” Sengupta says. “Semi-pro teams might have some minimal backing behind them to cover for costs like travelling and staying during tournament­s. More often than not, these teams get together and practise at internet cafes. Profession­al teams will have a dedicated boot camp where they practise before major tournament­s.” At these boot camps, profession­al eSports gamers get spending money and room and board while they practise together as a team for the final tournament. Just as football team has defenders, goalkeeper­s, midfielder­s and so on, a Dota team has “carries”, “supports”, “nukers” and other specialist­s. A Nuker, for instance, can use high damage spells to kill enemies super fast while Junglers can sustain high damage from an onslaught. In CS:GO (Counterstr­ike Global Offensive), specialist­s include Fraggers, AWPers, Lurkers and Riflers. The names might not suggest it, but it is serious work. “Often teams train and play for 12 hours a day before big tournament­s,” Sengupta says.

Games like Dota 2 and CS:GO are very popular in India and offer some of the biggest money. Other familiar names that are popular in tournament gaming are FIFA, Hearthston­e and Call of Duty. On the internatio­nal circuit, League of Legends and StarCraft offer prizes upwards of seven figures, in US dollars.

India’s Entity Gaming and Signify sponsor Dota teams compete internatio­nally. And smaller teams playing primarily on national or regional level. So how do these athletes feel about the prospect of eSports earning a spot at the Olympic Games, following its inclusion as a demonstrat­ion sport at the Asian Games? If chess can qualify, why not Dota?

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