Crowd man­age­ment sim­u­la­tion from SGIL


Recre­at­ing real-world en­vi­ron­ments is chal­leng­ing, costly and dan­ger­ous. Util­is­ing games based learn­ing and sim­u­la­tion in the mil­i­tary sec­tor en­sures em­ploy­ees are equipped with the vi­tal skills re­quired to deal ef­fec­tively with a di­verse range of sce­nar­ios.

UK-based Se­ri­ous Games In­ter­na­tional (SGIL) has de­vel­oped i-Crowd, a crowd man­age­ment sim­u­la­tion for the po­lice and se­cu­rity ser­vices in­cor­po­rat­ing crowd dy­nam­ics to sup­port in the ef­fec­tive dis­per­sal of a crowd.

The chal­lenge is to pre­vent mass pub­lic gath­er­ings es­ca­lat­ing into ma­jor in­ci­dents through the suc­cess­ful train­ing of in crowd man­age­ment via a ded­i­cated 3D sim­u­la­tor.

SGIL has worked with pub­lic or­der train­ing ex­perts from the Met­ro­pol­i­tan Po­lice (Lon­don UK) to turn their cur­rent train­ing pro­gramme into a fully in­ter­ac­tive sim­u­la­tor. The i-Crowd plat­form is de­signed as a com­mand and con­trol sim­u­la­tor (Gold and Sil­ver com­man­ders) and is de­liv­ered on a large multi-touch in­ter­ac­tive ta­ble. Specif­i­cally the sim­u­la­tor uses crowd dy­nam­ics which al­ter the re­ac­tion of the crowd depend­ing upon the users in­put.

The fea­tures in­clude: Pre-De­ploy­ment plan­ning and brief­ing; Rapid repli­ca­tion of any world­wide ur­ban area in 3D; Mul­ti­ple sce­nar­ios for train­ing pur­poses (dam­age to property, in­di­vid­u­als); Crowd com­mu­ni­ca­tion tools; Lo­ca­tion of dis­per­sal routes; De­ploy­ment of po­lice as­sets (horses, dogs, he­li­copters, armed re­sponse); Post event eval­u­a­tion; Full in­di­vid­ual train­ing records; Jus­ti­fi­ca­tion for the de­ploy­ment of spe­cific as­sets.

SGIL has also launched Vista, a cut­ting-edge in­no­va­tive tac­ti­cal firearms train­ing so­lu­tions for specialist firearms pro­fes­sion­als in law en­force­ment and spe­cial op­er­a­tions to train in a va­ri­ety of vir­tual sce­nar­ios, in­cor­po­rat­ing sin­gle/mul­ti­ple per­son tac­ti­cal as­sault, de­ci­sion-mak­ing and sit­u­a­tional aware­ness train­ing.

The chal­lenge was to cre­ate a cut­ting-edge, mo­bile, cost-ef­fec­tive and in­no­va­tive train­ing so­lu­tion for the po­lice and mil­i­tary to train in a va­ri­ety of vir­tual sce­nar­ios, com­bin­ing marks­man­ship with sit­u­a­tional judge­ment.

SGIL cre­ated a vir­tual re­al­ity head mounted dis­play sys­tem com­bin­ing with sen­sor tech­nol­ogy to repli­cate any sce­nario within an im­mer­sive train­ing en­vi­ron­ment. The so­lu­tion con­sists of:

Train­ing and de-brief­ing fa­cil­ity; Brief­ing tool for train­ing and op­er­a­tional – view lay­out, floor plan, set call signs – plan oper­a­tion, lessons learned etc; In-sim­u­la­tion kit – choice of night vi­sion, dif­fer­ent firearms as re­quired; Full mo­tion cap­ture an­a­lyt­ics to track each user within the sim­u­la­tion; Mul­ti­ple sce­nar­ios (boat, high rise build­ing) com­plete with hostage sit­u­a­tion as­sault IED, key tar­get search, ter­ror­ist at­tack; Mul­ti­ple en­vi­ron­men­tal op­tions (night, day, smoke, noise); Use of trig­ger sen­sor on real weapons, de­ac­ti­vated or replica as re­quired; De­ci­sion-mak­ing in sim­u­la­tion (judge­ment test­ing for tak­ing a shot in a crit­i­cal sit­u­a­tion) thought process in a very com­plex and stress­ful sit­u­a­tion. “Shoot or No Shoot” – abil­ity to de-es­ca­late a sit­u­a­tion by not shoot­ing.

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