The Asian Age

Nothing too strange here

Life is Strange is a good attempt at an interactiv­e drama

- PARTH BAGARIA Now

that Life is Strange is available as a full retail bundle as opposed to the episodic nature of its initial release, more gamers might be inclined to check it out. Life is Strange is the story of Maxine Caulfield, a student at Blackwell Academy, who has returned home after spending five years in Seattle. After realising that she can rewind time, she uses her powers to save her best friend Chloe, who had just been shot to death.

Just like any adventure game, you will spend most of your time walking around, interactin­g with other characters and solving light puzzles using Max’s time manipulati­on powers. With the press of a button, you can make time rewind, affecting everyone but Max. Similar to games made by Telltale, some are based on manipulati­ng objects but players will also be asked to solve puzzles that rely on character interactio­n.

Its a lot less aggressive than the works of Telltale and Qauntic Dream. Thanks to the gorgeous art direction, choice of music and relatively calmer tone; Life is Strange is proof that developers do not need to fill their games with non- stop action. But Life is Strange has its own unique problems, particular­ly in the writing and storytelli­ng department. I also think that Chloe is incredibly annoying, who also happens to be the most important character of the game. Life is Strange is a good attempt at an interactiv­e drama, and in many ways, it succeeds in many places Telltale fails. Being their first attempt, it’s easier to ignore many of its shortcomin­gs. But they must build upon what they have accomplish­ed and improve in multiple department­s for the inevitable season two.

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