The Asian Age

FORTNITE RIVAL HAS 10M GAMERS IN 3 DAYS

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Bengaluru, Feb. 10: A game developed by Electronic­s Arts Inc as a competitor to the wildly popular “Fortnite” has signed up 10 million players within three days of its launch, the videogame maker said, driving its shares up 16 percent on Friday.

With “Apex Legends,” EA is hoping to reproduce the success of “Fortnite,” a sort of hybrid of “The Hunger Games” and “Minecraft” that drops 100 people onto an island to fight each other for survival.

The number of gamers playing “Apex Legends” had crossed 10 million and there were about 1 million gamers logged on at the same time, EA said late on Thursday. As of Friday, the game was the most viewed on gaming livestream­ing network Twitch.

The figures come just days after EA lowered its yearly revenue projection­s following weak sales of its “Battlefiel­d V” title, news that had sent its stock plunging 18 percent.

EA owns iconic gaming franchises such as “FIFA,” “Need for Speed” and “Battlefiel­d,” but the rapid rise last year of free- to- play online games like “Fortnite” and “PUBG” are forcing the company and its industry peers Activision­Blizzard and Take- Two to sit up and take notice.

“Fortnite” and “PUBG,” each backed by Chinese internet giant Tencent, are credited with helping take gaming to new audiences and popularizi­ng the battle royale format, where dozens of online players battle each other to the death.

A said on Tuesday its decision not to release a battle royale version of “Battlefiel­d V” was one reason why it sold some one million fewer units than expected in the final quarter of 2018.

Videogame review website Eurogamer said it had taken Fortnite about two weeks to hit the 10- million- player mark.

Wall Street analysts covering EA were optimistic about “Apex Legends” but said it was too early to tell if it could become the next “Fortnite.”

“It’s an impressive number and a great start to a new cornerston­e property for EA — something the company needs following a string of missteps with its non- sports franchises,” said Oppenheime­r & Co analyst Andrew Uerkwitz.

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