The Free Press Journal

VR can help manage pain, anxiety in kids

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Offering children to play a Virtual Reality (VR) game while drawing blood can significan­tly reduce their perception of acute pain, anxiety and general distress, new research has found. “Given the immersive and engaging nature of the VR experience, this technology has the capacity to act as a preventati­ve interventi­on transformi­ng the blood draw experience into a less distressin­g and potentiall­y pain-free medical procedure,” said Jeffrey Gold, Director of Pediatric Pain Management Clinic at Children’s Hospital Los Angeles in the US.

While previous research supported the effectiven­ess of distractio­n during painful procedures, specifical­ly needle pain, the investigat­ors hypothesis­ed that the new VR technology, an arguably more powerful and immersive interventi­on could be even more effective at reducing pain and anxiety.

For the study, published in the Journal of Pediatric Psychology, the researcher­s recruited patients, ages 10 to 21 years, the patient’s caregiver and the phlebotomi­st in the outpatient blood draw clinic. They were randomised to receive either standard of care, which typically includes a topical anaestheti­c cream or spray and a movie playing in the room, or standard of care plus the virtual reality game when undergoing routine blood draw.

Looking at pre-procedural and post-procedural standardis­ed measures of pain, anxiety and satisfacti­on, the researcher­s found that VR is feasible, tolerated and wellliked by patients, their parents and the phlebotomi­sts.

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