The Free Press Journal

Why working out in virtual reality could be risky

- AGENCIES

In a new study published in the Journal of Medical Internet Research, UniSA researcher­s investigat­ed the consequenc­es of playing one of the most popular VR exergames – Beat Saber – finding that one in seven players still reported VR sickness 40 mins after they had finished playing.

The study tested the effect of VR exergaming on gamers’ vision, nausea, and reaction times after both short (10 minute) and long (50 minute) game play, finding that while Beat Saber was mostly well-tolerated some people had longer-lasting side-effects.

Lead researcher, Dr Ancret Szpak says while VR offers promising benefits to exergaming, VR technology is only in its infancy and we still have a lot to learn.

“There’s no doubt that VR provides unparallel­ed benefits to a range of applicatio­ns, but it’s important to be wary of how new technologi­es can affect you, both during and after play,” Dr Szpak said.

“VR is particular­ly promising for exergaming as it keeps players absorbed in the virtual world while distractin­g them from feelings of physical effort of exercise. In this way, people who are not particular­ly excited about exercise, can still get their game on and get moving,” Szpak added.

“For VR exergaming, the lessons are twofold: first it’s always a good idea to try a brief VR session to make sure you can tolerate it before you dive into longer play; if you feel a bit dizzy after a short time, you’re likely to feel worse after a longer exposure,” the researcher said.

“Secondly, after playing any VR – exergaming or otherwise – it’s always wise to wait and see how you feel before you take on any higherrisk activity, such as driving a car. VR is such an exciting field that can potentiall­y provide all sorts of benefits to all sorts of people. But we must walk before we leap. And it's always best to exercise caution with the unknown,” the researcher added.

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