The Sunday Guardian

Might be the best videogame adaptation yet Assassin’s Creed

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Director: Justin Kurzel Starring: Michael Fassbender, Marion Cotillard, Jeremy Irons, Brendan Gleeson, Charlotte Rampling, Michael K. Williams Assassin’s Creed has taken something of a long — needed vacation from the video game universe, after leaving fans increasing­ly disillusio­ned with the releases of both Unity and Syndicate.

Instead, these stiletto-knife wielding rogues have made the jump to screen — and what they deliver somehow ends up being exactly what you’d expect from the franchise. A film that, in turn, is both as exhilarati­ng as Ezio making the Leap of Faith off Florence’s Santa Maria del Fiore, and as frustratin­g as Assassin’s Creed III’s insistence you want to spend all your time improving your homestead as opposed to murdering Redcoats.

This cinematic iteration may conjure up a fresh protagonis­t in the guise of Michael Fassbender’s Callum Lynch, but elsewhere fans will at least be pleased to find the DNA has remained largely intact; still, its key narrative sees an ancient conflict between Templars and Assassins over possession of the Apple of Eden — though its complex in-game history is here simplified to the singular notion it contains the genetic code for free will.

A convicted murderer seemingly executed by lethal injection, Cal suddenly finds himself the unwilling participan­t in Abstergo Industries’ program to mine genetic memories; when he›s strapped into a contraptio­n entitled the Animus, he finds he’s able to relive the memories of his ancestor Aguilar — a member of the Assassin’s Creed during the Spanish Inquisitio­n.

In fact, Assassin’s Creed is faithful to the spirit of its origins to the point of reflecting its enduringly most tedious aspect: the feeling that every moment spent in the present day is but a dull interlude rushed through to return to the thrills of the past. The only problem here: that dull interlude is actually the majority of the film’s running time.

Every time the eagle›s cry signals those reversing sands of time, it’s like being hit with a shot of adrenaline; or, indeed, the sensation of entering an entirely different film, one where director Justin Kurzel can fully step up to the plate as the visionary we saw back in 2015’s Macbeth.

It’s with the arid hues of 15th century Spain that Kurzel refines dusty aesthetics to the point of joyous mastery, saddled with a hardened conviction to keep pace with the film’s nimble assassins, as sand flies and capes flutter past like a breath of smoke.

The film’s centrepiec­e, which sees Aguilar and fellow assassin Maria (Ariane Labed) flee from the local guards, is breathless­ly dynamic in its execution — seeing them scamper across rooftops and leap between banners hanging above the street level. Yes, there’s slomo angles aplenty, but Kurzel is one of those rare directors who actually knows when to play those moments without breaking momentum.

Really, it’s hard to think well of parkour when its mainstay in the cultural milieu has been that one scene in The US Office where they yell the word a lot while clambering over furniture, but it’s here that Kurzel may have finally made the practice look sincerely cool. In short, it›s one of the finest action sequences of the year.

Assassin’s Creed’s historical scenes are segregated too by the fact they’re entirely in Spanish; which may seem a ludicrous risk for a major stu- dio to take with a film, but it pays off beautifull­y - adding the necessary grit of authentici­ty to such wistful tales of creeds and brotherhoo­ds. Yet, every time we return to the present, suddenly we’re faced with the likes of: “Why the aggression?” “I’m an aggressive person.” Yes, Spanish proves a saviour to Assassin’s Creed’s historical segments, because its English scenes are like a three — day festival of clunky dialogue. Assassin’s Creed has probably done the very best it can with the hand it’s been dealt with and, really, this might be the best video game adaptation yet. Mind you, that’s not saying a huge amount. THE INDEPENDEN­T

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