The Sunday Guardian

Robots and virtual reality are the future of technology

- TOM GARNER

If you want to make prediction­s for the future, you need to find the trajectory of events in the past. So to work out what shape digital technology will likely take next year, we should look back to the major developmen­ts of 2016. And the past year’s developmen­ts point to a 2017 shaped by the next phase of virtual and augmented reality, the emergence of an internet for artificial intelligen­ce and the creation of personalis­ed digital assistants that follow us across devices. One technology in particular has dominated the news throughout the year and made the birthday wishlists of children and adults alike: virtual reality. VR began to bloom commercial­ly in 2016 – with HTC, Oculus (owned by Facebook) and PlayStatio­n all releasing their latest headsets. But 2017 will almost certainly be a pivotal year for VR, given its rather precarious position on the “hype cycle”.

This is a research methodolog­y for predicting the commercial dominance of an emerging technology as it matures and goes through periods of increasing hype, sudden disillusio­nment and eventual success. Presently VR is on the precipice of the “peak of inflated expectatio­ns”, where the hype exceeds the reality and quality comes second to novelty.

In the hype cycle model, the peak of excitement is fol- lowed by an inevitable fall (the “trough of disillusio­nment”), as consumers realise the gap between what they expect and what they actually get. Here is where opinion is divided on VR. For some this will be a gentle dip, while for others the drop will be a portent to collapse. The big question splitting these opinions is whether the consumer reaction to the VR games and applicatio­ns currently being released will be the wrath of disillusio­nment or the mercy of patience. The more convincing assertion is that mobile phone-based VR platforms (with their greater ease of use, lower cost and wider range of games and applicatio­ns) will help stabilise VR throughout 2017. But stability is not the same as success. VR also has the problem that its consumer appeal is primarily recreation­al, limited largely to games and 360-degree videos. So far it has had relatively little impact on social or functional applicatio­ns such as providing an interface for social media.

The same cannot be said for its more versatile but currently less well-known cousin, augmented reality. AR — which involves overlaying images of the real world with additional graphics or informatio­n — has enjoyed much success of late as a gaming platform, particular­ly thanks to the release of Pokémon Go.

Yet AR functional­ity already goes beyond games, and it is an ideal delivery mechanism for limitless forms of digital informatio­n. Concepts include heads-up displays attached to cyclists’ helmets that provide them with a 360-degree field of view and also alert them to potential dangers by tracking overtaking vehicles. But also applicatio­ns such as visual overlays that can virtually redecorate your entire home without a single lick of paint.

The real future of AR however is in it’s potential to give us a new and improved means of accessing content and services we already cannot do without. As Microsoft’s HoloLens and Google Glass have alluded to, 2017 could see us using AR to check our emails, posting on Facebook and discoverin­g the best route to our meeting place across town, with all content delivered straight to our eyes. Not a single aversion of our gaze or break in our stride required. Current investment in the sector is prioritisi­ng advances in relevant underlying technologi­es such as depthsensi­ng camera lenses and physical environmen­t mapping systems. This suggests that the industry is readying hardware to ensure these exciting ideas can materialis­e. It doesn’t mean that all ambitions of AR will be realised in 2017, but they are tantalisin­g possibilit­ies, depending on whether the underlying technology can make them a reality. The other area where we are likely to see some fascinatin­g research developmen­ts moving into commercial applicatio­ns is artificial intelligen­ce and machine learning. And the applicatio­n most likely to dominate 2017 is the Internet of Things, the connection of millions of ordinary devices, from cameras to kettles, to the internet.

The concept of the Internet of Things champions our seeming desire for constant connection, with the physical objects we use everyday all linked together in a glorious (or terrifying) chain. 2017 could be the year we’ll all be telling our telling our barista coffee machine at home to prepare us a chocolate fudge Café Cubano from five miles away, using a bespoke interface in our car as we’re driving home.

Or perhaps not. But this ethos of interconne­ctivity is already reaching the realm of artificial intelligen­ce with Cloud Robotics. These systems allow robots that have been optimised for different tasks to work on specific problems individual­ly, but to pass solutions between each other. The robots use the cloud to share the data, enabling it to be analysed by any other robot or intelligen­ce system also connected to the same network. One robot teaches something to another, who in turn develops it and passes it forward in a collaborat­ive effort that could massively increase the learning potential and connectivi­ty of machines.

The concept of the Internet of Things champions our seeming desire for constant connection, with the physical objects we use everyday all linked together in a glorious (or terrifying) chain.

All of these trends comes together for our final 2017 prediction: the rise of humanised digital technology in the form of intelligen­t personal assistants. These are essentiall­y human-emulating data hubs. They use advances in artificial intelligen­ce to capture and interpret our data, the Internet of Things to operate everything around us, and the advances in augmented reality to project themselves convincing­ly into our mobile world.

This will provide a single, naturalist­ic interface between us and our digitally connected universe. It is the next iterative step for the likes of Siri, Cortana and Alexa: an intelligen­t assistant able to travel with us wherever we go, across every device we use, to assist us in nearly every aspect of our lives. THE INDEPENDEN­T

 ??  ?? Virtual version of a social network.
Virtual version of a social network.

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