The Sunday Guardian

How comic books for kids evolved into graphic novels

In the course of his long career, Will Eisner had a lasting influence on comics, not only through his works but also by initiating new ways of thinking about the format, writes

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This year marks the 100th anniversar­y of the birth of American cartoonist and writer, Will Eisner. Important exhibition­s have been organised to commemorat­e his artistic legacy — including one in Angoulême, France at the Musée de la Bande Dessinée and another in New York at the Museum of Illustrati­on.

In the course of his long career, Eisner (1917–2005) had a lasting influence on comics, not only through his works — from The Spirit in the 1940s to A Contract with God in 1978 — but also by initiating new ways of thinking and talking about the format. Championin­g and teaching “sequential art”, he also contribute­d to the popularisa­tion of the term “graphic novel”.

This catch-all label now refers primarily to the format, but also a literary genre, the most celebrated examples of which are marked by a sense of seriousnes­s and ambition — Art Spiegelman’s Maus, for example. As the term has spread since the 1980s, however, its outlines have become blurry. The ambition of the expression “graphic novel” was initially one of distinctio­n — its promoters wanted to break with a mainstream comics production they saw as childish.

The expression “graphic novel” was born in the 1960s, introduced by the comic critic Richard Kyle in 1964 in a small-press article about the future of comics. It then circulated through various fan publicatio­ns. There were just a handful of direct and explicit uses of this expression in published works between 1971 and 1978.

In late 1971, The Sinister House of Secret Love, a DC Comics book, put the expression on the cover of its second issue. This very brief attempt at a gothic romance comic was the first publishing use of the graphic novel label.

Then in the summer of 1974, comics creator Jack Katz’s black- and-white magazine The First Kingdom, originally presented as a long science-fiction and fan- tasy story, was rebranded as a serialised graphic novel.

In 1976, the label was used in the paratext (title pages, flaps of cover jacket) of two large- format hardcover books in black and white, loosely related to the Sixties undergroun­d comix movement. Beyond Time and Again by George Metzger reprinted pages from a science fiction strip which previously appeared in the West Coast alternativ­e press. In Bloodstar, Richard Corben adapted in comics a fantasy short story of Robert Howard, creator of Conan.

Also in 1976, the digest periodical Fiction Illustrate­d was launched by editor and writer Byron Preiss. On its back cover it claimed to be “America’s first adult graphic-novel revue”. Over four issues it published standalone comic stories in colour.

At last, in 1978, Will Eisner’s A Contract with God was published. In a book format with sepia-tone pages, it of- fered four semi-biographic­al stories about a Bronx tenement and its inhabitant­s in the 1930s. Its cover presented it as a graphic novel.

All of these books are quite different from our contempora­ry Eisner-influenced definition of the graphic novel. They’re also quite different from one another. In black and white or in colour, in classical frame sequences with balloons or using other text/image combinatio­ns, serious or satirical in tone, periodical or one-shot, large or small, these books don’t look like each other, either in format or in form.

Their diversity reflects the main currents of the thenemergi­ng US comic book field. Their inspiratio­ns reveal the shared structurin­g influences of the actors of this movement. These are not autobiogra­phical tales or memoirs like one imagines when considerin­g contempora­ry classic graphic novels such as Maus or Fun Home, for example. On the contrary, they’re genre stories (science fiction, fantasy, noir), building on themes, narrative tropes and references taken from comic books, from their pulp magazines ancestors or from cinema.

But above all, these books — be it The First Kingdom, A Contract with God or Bloodstar — all share a similar ambition for their form, the comics.

In 1964, R Kyle wanted to “bring the comic book out of the juvenile field”, for it to “take its place in the literary spectrum”. In 1976, Byron Preiss, in the introducti­on to the first issue of Fiction Illus- trated, set a similar goal for his initiative: “Fiction Illustrate­d aspires to be adult in its audience and approach, to be a place where new concepts and characters can be presented without concession to the needs of a children’s market or a particular genre.”

When one considers the early graphic novels mentioned, it appears that the claim for works to be “adult” is understood differentl­y by their creators. They form a homogeneou­s group only in their common rejection of the mainstream production of their time. They try first and above all to distinguis­h themselves from mainstream comic books because they consider that its format, newsstand distributi­on and themes (chiefly super heroes) prevent any hope for artistic freedom and recognitio­n. In Fiction Illustrate­d #1, Byron Preiss wrote: “Most of the comic books are marketed to and identified with children because they’re produced for children.”

In a similar manner, in his preface to A Contract with God, Will Eisner considered that: “Certainly, there was more for the cartoonist… to deal with than super heroes who were preventing destructio­n of the earth by super villains.”

The common feature of these graphic novels is in what they try not to be: not to be a comic book ( but a magazine, a digest, a hardcover book), not to be a super hero story (but a space opera or heroic fantasy saga, a detective story or a realistic life account), not to be childish.

Of all the graphic novels discussed here, only Eisner’s had a real symbolic and editorial destiny. A Contract with God is considered a landmark in the evolution of the form and has been constantly reprinted since its first publicatio­n. The others have rarely or never been reprinted; they’re seldom discussed and considered in the modern historiogr­aphy of graphic novels.

Of the different and competing approaches taken by the early graphic novels, it’s the one championed by Eisner that prevailed. From our contempora­ry perspectiv­e, a true and literary ambitious graphic novel could hardly be, like Bloodstar, about a barbarian fighting a giant worm. Yet a historical examinatio­n reminds us that works that pioneered the use of the term graphic novel didn’t so much try to emulate legitimate literature as aim for a distinctio­n and an emancipati­on within the comics field — to be able to freely tell stories, whatever they may be, without having to take into account an audience of children or to limit one’s ambitions.

But it’s no surprise that only the work that most closely conforms to literature is the one that’s remembered. THE INDEPENDEN­T

Of all the graphic novels discussed here, only Eisner’s had a real symbolic and editorial destiny. A Contract with God is considered a landmark in the evolution of the form and has been constantly reprinted since its first publicatio­n.

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 ??  ?? Will Eisner, the author of A Contract with God.
Will Eisner, the author of A Contract with God.

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