The Sunday Guardian

Become a master architect and builder of worlds with Lego

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Traveller’s Tales, TT Games Publishing Warner Bros. Interactiv­e Entertainm­ent PlayStatio­n 4, Xbox One, Microsoft Windows, Nintendo Switch Rs 1,499 They say imitation is the sincerest form of flattery. But if that is the case, then what are we to make of — a game that has so obviously been inspired by Minecraft which, in turn, took its cue from the Danish plastic toy maker?

The answer to this roundabout introducti­on of developer TT Games’ latest Lego creation is simple: we can make a lot of it or, to be more precise, we can make a lot of creative stuff using it. For

sets you on the path to becoming a Master Builder by giving you tools to build, discover and copy lots of cool designs while looking for handfuls of golden bricks. What’s more, if you’ve ever played a Lego videogame before, you’ll feel instinctiv­ely at home. That’s because TT Games’ experience has been used to great effect here and it has elements of what made the likes of

and so popular. With your first task — after watching a beautiful yet brief space-based intro is to create your character — is choosing the gender, head, hair, facial features and body of a familiar digital minifigure. You’re then plonked into the first (a pirate playground) and left to your own devices, intuitivel­y roaming free, smashing and collecting objects, while “talking” to various characters along the way.

The more you explore, the more you unlock and there’s a near constant amount of stimulatio­n to keep you interested. It won’t be long before you come across the Discovery tool, for instance, which lets you scan and collect models, outfits, creatures and ve- hicles, and by taking aim, items can appear from thin air or crash through the ground as they rise into the air. A short while later, the more fiddly Copy tool allows you to scan and save huge items while the Paint tool will let you add your own splashes of colour.

Although the learning curve did feel a little steep at times, perseveran­ce paid off. Collect enough golden bricks and, after a good while, you’ll be able to start randomly generating your own worlds. To do so entails having to unlock various pre-built worlds beforehand which do feel a tad too restrictiv­e given the freeform idea of Lego. This is when the fun really kicked in for us and our young tester who, through the early stages of our review, appeared to be enjoying himself.

While building worlds on screen does not, for an older reviewer at least, replicate the feeling of hunting for that elusive bricks under the sofa, humor and charm makes up for it to a degree. A good number of vehicles drive things along nicely and there are also some small, short quests to engage with. It’s such a huge game that you keep discoverin­g things to do. And yet, it’s not quite perfect, which is perhaps surprising given the game has been around on the PC as a Steam beta for a couple of years.

One of the issues is that its translatio­n to consoles has brought with it a frustratin­g camera and, while there’s a first person view thrown in as a bonus, it would have been better if the developer had thrown it out — primarily because it brought on motion sickness. The game can also feel overwhelmi­ng, with too many options on the table. By thinking about where something may be, the fluidity of the game is ruined ever so slightly.

Yet it’s still fantastica­lly fun (and a nice, low price). Like it’s obviously going to be a solid engager for a long time to come that’s hugely addictive. THE INDEPENDEN­T

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