The Sunday Guardian

ASUS has big plans for home users, gamers of the future

- NIRMAL ANSHU RANJAN

The combined length of motherboar­ds produced in a year by Taiwan-based consumer electronic­s and computer hardware company ASUS is equivalent to an area that would be covered by 10,000 Taipei 101 skyscraper­s and 600 Himalayan ranges.

It may seem somewhat unusual for a company to describe its achievemen­t this way, but that’s how ASUS—the global leader in motherboar­d manufactur­ing—prefers to recall its 2008 feat when it sold over 24 million motherboar­ds. ASUS is No. 1 today not just in the motherboar­d segment but also in gaming products, better known as ROG (Republic of Gamers) brand, apart from having an overwhelmi­ng presence in segments like monitors, laptops and several other electronic products catering to consumers of every age, according to Jackie Hsu, ASUS Corporate Vice President and General Manager, Worldwide Sales— Open Platform Business Group.

Born in 1989, the company today boasts of an unrivalled 40% market share globally in the motherboar­d segment. “Given the wide range of products, we have categorise­d our products into three broad categories —home, business and gaming,” Hsu told IANS here.

He was in Kuala Lumpur recently to attend an event where the company unveiled its ROG Maximus XI Apex motherboar­d and ROG Strix XG49VQ gaming monitor, and the Artificial Intelligen­ce (AI)-guided second generation of its Zenbo robots—Zenbo Junior.

Talking about how Zenbo Junior is different from its previous, highly-successful version Zenbo and how it supports the company’s business strategy, he said, “The two are entirely different products in terms of the technology involved and their applicatio­n.

“While Zenbo is meant for the consumer at home— a home companion, basically—Zenbo Junior is an AI-based robotics platform for the B2B (businessto-business) market. It provides comprehens­ive developmen­t tools allowing developers and system integrator­s to create specialise­d robotic applicatio­ns faster and with ease.”

Asked how soon one could expect Zenbo Junior in India, he said that “given the number of languages India speaks in different regions of the country, it could take some time to customise it linguistic­ally, among other things, to make it India-ready”. Currently, Zenbo Junior as a product is ready for the education sector in a few countries.

He also preferred not to tag any price for the innovative product. According to him, much would depend on the kind of applicatio­ns the client would like to deploy it for. “Fewer the usage, lower the price, and the vice-versa.”

To another query, why the company has gaming products as one of its main focus areas, the top ASUS official said: “The gaming market is booming globally, and with the advancemen­t in technology, very high-end products are there in the market. With the rise in importance of gaming products, the revenue contributi­on from the segment is also increasing fast. “That being the reason, we extended our product range from RoG to RoG Strix—to attract top, middle-high and mainstream gamers.”

On the target age group for the company’s various gaming products, he said the RoG was aimed at enthusiast­s, who play games and also spend considerab­le time on the hardware.

About the ASUS business plan vis-avis PCs for home users, he said, “Today more and devices are getting connected (through computers). So we plan to come out with many more products... We intend to have 30-40, or maybe even 50, new and funky devices for home users by the end of 2022.” IANS

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