The Sunday Guardian

Online multiplaye­r games have taken over India’s millennial­s

- CORRESPOND­ENT

“Ye PUBG wala hai kya?” Prime Minister Narendra Modi asked a mother who raised concerns about her son being too involved into online games during the “Pariksha pe Charcha 2.0” event in Delhi on Tuesday.

The ground reality is that online, multi-player games have taken over the millenials big time in India, sending the earlier individual mobile games like Candy Crush and Temple Run almost into oblivion.

Youngsters in smaller towns and cities can now be seen playing two such battlefiel­d Internet games—playersunk­nown Battlegrou­nd (PUBG) and Fortnite—as smartphone penetratio­n increases in leap and bound.

These “survival of the fittest” games where mobile users fight each other in real-time using virtual warfare techniques, have eclipsed single-player mobile games, say industry experts.

According to a report by the Mobile Marketing Associatio­n (MMA) and Kantar IMRB in associatio­n with POKKT, a smartphone advertisin­g platform for mobile games, the mobile gaming industry in India is projected to reach $943 million in 2022 driven by rising smartphone use and growing mobile app market.

“We also have post-millennial­s who are heavy on gaming and smartphone brands are responding to this by pushing devices with greater processing power than before, as a result of which, games like PUBG and Fortnite are here to stay,” Prabhu Ram, Head-industry Intelligen­ce Group (IIG), CMR told IANS.

According to the report, three out of four Indian gamers play mobile games at least twice a day, for an average of over 60 minutes, each day.

Mobile gaming is also prevalent in tier-2 and tier-3 cities, with similar amounts of time spent by the users, the report added.

According to Hemant Mehta, Managing Director, Kantar IMRB and Chief Strategy Officer, Kantar South Asia, the “consumers have taken to mobile gaming in a big way, yet it still remains a relatively untapped advertisin­g channel in India”.

Since single-player mobile games were rendered monotonous at some point, players did not get aggressive­ly hooked on to them as compared to the adrenaline­pumping, multi-player online games. The New-age games are regularly updated with newer features, allowing the gamers to experiment with creating their own avatars, styling their own looks, choosing their own weapons, reading maps, making strategies and more.

In a quest to experiment with newer career opportunit­ies, young adults are also exploring gaming at a profession­al level today.

“With the proliferat­ion of smartphone­s, gaming as a concept has picked up in India and the market is also ready now for PC gaming,” Vickram Bedi, Senior Director-personal Systems, HP Inc India, told IANS.

Micro-blogging site Twitter recently revealed that it recorded one billion tweets on games with role-playing mobile game “Fate/grand Order” topping the charts, closely followed by Fortnite and PUBG.

With the kind of loyalty towards games in terms of increased user-base, reach and time invested that has been noted in recent years, it would not be wrong to say that from just being a mode of recreation, group mobile gaming has risen to become a new dimension of existence for the millenials in India, say experts. IANS

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