Belfast Telegraph

Gaming has suffered 10bn cyber attacks in two years

- By Martyn Landi

THE gaming industry is under near-constant attack from cybercrimi­nals, with gamers also regularly targeted, research suggests.

Research from cybersecur­ity firm Akamai said there had been 10 billion attacks on the games sector between July 2018 and June 2020.

The attacks use a method known as credential stuffing, the report said, as criminals attempt to gain access to games and gaming services by using lists of username and password combinatio­ns stolen in other cyberattac­ks and available to buy from sources online.

Warnings have been issued by cybersecur­ity experts in the UK and around the world about a rise in attempted attacks, particular­ly during the coronaviru­s pandemic, as millions of people spent more time at home and online.

The report also suggested that phishing scams were being used against video game players, with cybercrimi­nals creating fake websites linked to a specific game or gaming platform with the goal of tricking players into revealing login details.

Akamai’s study said that between July 2019 and June 2020, of more than 5,600 unique distribute­d denial of service (DDOS) cyber attacks it witnessed, over 3,000 were aimed at the gaming industry.

DDOS attacks attempt to bring down a service by flooding it with internet traffic, and this figure made gaming the most targeted sector, Akamai said.

Steve Ragan, the firm’s security researcher and author of the report, said: “Criminals are launching relentless waves of attacks against games and players alike in order to compromise accounts, steal and profit from personal informatio­n and in-game assets, and gain competitiv­e advantages.

“It’s vital that gamers, game publishers and game services work in concert to combat these malicious activities through a combinatio­n of technology, vigilance and good security hygiene.”

Despite the concerns raised in the report, a survey of gamers by Akamai and gaming lifestyle festival Dreamhack found that only 20% were worried or very worried about being hacked.

This was despite more than half (55%) of those who identified as frequent players confirming they had been the victim of a cyberattac­k at some point.

“Gaming has always brought communitie­s together, so all of us at Dreamhack want to ensure our valued communitie­s of fans and players are protected from cyberattac­ks of this nature,” Dreamhack chief strategy officer Tomas Lykedal said.

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