A must-have for Skyrim fans

Bray People - - LIFESTYLE -

DRAGONBORN - THE sec­ond ma­jor ex­pan­sion re­leased for the clas­sic Skyrim - does a lot of nod­ding in the di­rec­tion of Mor­rowind, the sem­i­nal third game in the El­der Scrolls se­ries. Dragonborn takes place on the is­land of Sol­s­theim (an is­land that also fea­tured in Mor­rowind's Blood­moon ex­pan­sion), which is over­all not much of a de­par­ture from the whole Skyrim feel, but def­i­nitely holds a few sur­prises.

Sol­s­theim's dun­geons are def­i­nitely a fresh ex­pe­ri­ence. The Black Book realms - fes­tooned with ten­ta­cles, acidic seas, and eye­balls in the sky - make for creepy hunt­ing, and even the usual Dwe­mer or snowy dun­geons throw new puz­zle wrin­kles into their oth­er­wise fa­mil­iar for­mula. You'll be fight­ing a hand­ful of new en­e­mies in them too, which helps. You'll be fight­ing a hand­ful of new en­e­mies in them too, which helps. Dis­gust­ing Seek­ers float around and con­fuse you by cloning de­coys of them­selves, while the gob­lin­like Riek­lings some­times ride wild boars and al­ways throw spears at you. Be sure to visit the Trisk Mead Hall and talk to - do not at­tack - the pack of Riek­lings out front. It will lead you on a hi­lar­i­ous sid­e­quest.

While try­ing not to spoil much about the main quest I'm go­ing to go straight ahead and say that Dragonborn's big­gest new feautre is ar­guably the abil­ity to ride dragons.

You don't gain the skill to do so un­til you learn all three words of a new Dragon Shout, which hap­pens at the end of the main quest. When you fi­nally do, you're prob­a­bly go­ing to be a bit dis­ap­pointed. It's not a com­pletely pas­sive ex­pe­ri­ence, a la Grand Theft Auto IV's taxi rides, but it's only a step above that. You can com­mand your winged, scaly beast to land, lock onto tar­gets, and at­tack, but that's it. Which, in this re­view­ers opin­ion, is to­tal rub­bish. We've been fly­ing dragons in El­der Scrolls games since mod­ders added the abil­ity in the early days of Obliv­ion, so why on earth haven't Bethesda added the abil­ity to Skyrim, over half a decade later?

Re­gard­less, Dragonborn has a great plot and, at 68 hours com­ple­tion time, it will keep you busy. Sim­ply put - there's cer­tainly enough stuff in this ex­pan­sion pack to make it the best one re­leased for Skyrim so far. A must-have for any se­ri­ous Skyrim devo­tee.

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