CRYPTIC CLUES

Bray People - - MIND GAMES -

Across

4. How the horse­man sat dif­fer­ently to make a jour­ney (7) 8 & 21Ac. It pre­sum­ably per­mits no come­back (3-3, 6) 9. Fa­cial dis­tor­tion, but I’m sur­rounded by easy el­e­gance (7) 10. At­tack an in­ter­rup­tion in pro­duc­tion (6) 11. Crea­ture found in An­tigua, nat­u­rally (6) 12. Ex­er­cis­ing con­trol - over the horse, we hear (8) 18. Fig­ure of speech show­ing a light touch in Homer trans­la­tion (8) 20. A prickly de­sign that of­ten gets beaten! (6) 21. See 8 Across. 22. To broad­cast cor­re­spon­dence - that’s a quick way of com­mu­ni­ca­tion (7) 23. Or­gans would need cor­rect­ing if they pro­duced these (6) 24. The girl in the fore­front is held in con­trol (7)

Down

1. Not up­set by un­doubted close shave (7) 2. Where you’ll find a griz­zly, un­fur­nished hole, one hears (4-3) 3. Don’t al­low such a de­gree of en­light­en­ment (6) 5 & 19Dn. Hon­est per­form­ers? (8,6) 6. Strong liquor - drink up - this will cause a dis­tur­bance (6) 7. Tak­ing part in a gam­ble de­mands a bit of spas­modic in­ge­nu­ity (6) 13. Still I’m easy to move! (8) 14. Sounds like one who de­ceives the quick mover (7) 15. Ob­ject spot­ter is con­fused by (7) 16. It’s easy to find the ac­count in a doc­u­men­ta­tion sys­tem (6) 17. Is heavy-footed and cre­ates an im­pres­sion (6) 19. See 5 Down

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