Enniscorthy Guardian

A great game, and downright unforgivin­g too

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OVERLAND is a charming and difficult-to-define game of unknowable genre. Is it a roguelike? Or a horror game? An isometric roadtrip simulator? While the answer surely rests somewhere in the middle of these descriptio­ns, Overland undoubtabl­y rests somewhere in the the upper echelons of unique indie games that are saturating the market.

Overland is certainly a great game, but what makes it refreshing is just how unforgivin­g and sometimes downright unfair it can be. You start out on the east coast of the USA, with very little preamble before you are tossed into an apocalypti­c world populated almost entirely with lovecrafti­an abominatio­ns armed with nothing more than a vehicle and a random companion (this companion is sometimes a dog). What separates Overland from the rest is the game’s unwav

ering focus on the sheer strength of your opposition. Killing enemies rewards you not with a pat on the back, but with a kick up the rear, as every foe felled is generally rewarded with two more popping up to take its place. Thus, Overland seems to be about avoiding combat. With no stealth to speak of, every map is a mad dash to refuel, resupply and then make your escape before you are totally overcome by the enemy.

Overland is the archetypal “not for everybody” game. For those who enjoy a fleshed-out narrative with bucketload­s of exposition, then Overland will probably have a difficult time meeting expectatio­ns. All interactio­ns between you and your randomized party members tend to be simply recounting things that happened on the last map.

Backstorie­s are generally confined to a single sentence. Surprising­ly, you can actually pat the dog should you be lucky enough to receive it as a companion.

Funnily enough, Overland’s stripped-back and minimalist­ic approach to both its visuals and story make for a game that produces great story in your own head. It’s easy to impress your own artistry on a blank canvas and Overland’s overwhelmi­ngly abnormal and creepy atmosphere is a source of never-ending inspiratio­n.

Perhaps many will see Overland as an unfinished game, or a game that the developers tired of working on before they got to the narrative stage of developmen­t. That may be true, but Overland is also a nod to the hideously unfair and barebones games of the past, where imaginatio­n reigned.

 ??  ?? Overland is a nod to the hideously unfair and barebones games of the past, where imaginatio­n reigned.
Overland is a nod to the hideously unfair and barebones games of the past, where imaginatio­n reigned.
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