Gorey Guardian

Colourful 3D platformer a frustratin­g experience

-

LIKE its equally stupidly-named predecesso­r, Yooka-Laylee is a 3D platformer decked out with colourful and vibrant characters and environmen­ts. Playtonic changed the face of platform gaming forever with the seminal Banjo-Kazooie, but could they reach the same dizzying heights with their latest offering?

Like the iconic 3D platformer­s of the 64-bit era, Yooka-Laylee follows a very familiar and much-appreciate­d formula. You have your hub world, which acts as a sprawling maze that teaches you the basic mechanics before allowing you to really stretch your legs in a handful of huge, colorful stages. You explore the spaces, gather hundreds of different knick-knacks that can be used to purchase new abilities, discover new worlds, and unlock fun retro-arcade games that can be played locally with up to three other pals in a mode separate from the main campaign.

Yooka and Laylee are our two protagonis­ts and not only is their relationsh­ip both cute and functional­ly similar to that of Banjo and Kazooie, but they serve as one of the high points of the entire game. This sounds like high praise, but it quickly became evident during my time playing this game that my quest for that long-lost feeling of awe and wonder at the sheer brilliance of 3D platformin­g has still not come to an end.

The whole time, you will be wrestling with the fact that the controls and physics never feel up to par with the old-school Mario, Banjo or Ratchet and Clank games. There were several times where I failed challenge, not because of a fault of my own, but because of slight collision, timing, and camera issues. That’s a problem, considerin­g that platformin­g is the crux of everything you do here, including the exploratio­n. While it’s never outright bad, there are moments when it becomes increasing­ly frustratin­g when it stacks with a camera that occasional­ly gets locked in geometry and actively fought back as I tried to get a better view of my surroundin­gs and challenges.

Outside of the woeful controls, the actual content side of Yooka-Laylee is massively lacking. There are only five worlds to explore outside of your main hub, and one of those worlds is so unbelievab­ly tedious that it should be expunged from the record entirely, leaving us with only four worlds of any note.

Yooka-Laylee isn’t a terrible game. There are times when the right amounts of fan service and charm combine to give us the game that Yooka-Laylee should have been all along. Unfortunat­ely, rushed level design, a lack of content and some shoddy camera work put the brakes on the whole experience.

 ??  ?? Unfortunat­ely, rushed level design, a lack of content and some shoddy camera work put the brakes on the experience in Yooka-Laylee.
Unfortunat­ely, rushed level design, a lack of content and some shoddy camera work put the brakes on the experience in Yooka-Laylee.

Newspapers in English

Newspapers from Ireland