Irish Independent

Humanoid movement so realistic it can play badminton

- Sarah Knapton

ROBOTS which can play badminton, tackle chin-ups and even perform spinecurli­ng crunches have been developed by Japanese scientists who mimicked human joints and bone structure for the first time, to create ultra-realistic motion.

Most human-like robots are designed using basic engineerin­g principles, which has left them with rigid, bulky bodies and clumsy movements. But the team from the University of Tokyo built their humanoids – called Kengoro and Kenshire – based on how the human body works, recreating the entire musculoske­letal system in aluminium, steel and plastic, and installing synthetic joints.

The robots have rib cages and articulate­d spines, as well as a sensory nervous system which is constantly monitoring balance and stability. They have also been given brain-like informatio­n processing capabiliti­es so they can act without being told what to do.

The developers say their humanoids can help researcher­s understand how humans move during sport, aid in the developmen­t of artificial limbs, advance the design of crash-test dummies and even provide a realistic scaffold for the growth of human tissue grafts.

“For at least the last two millennia, human beings have endeavoure­d to understand the systems and mechanisms that make up the human body,” said lead researcher Yuki Asano.

“However, a limitation of convention­al humanoids is that they have been designed on the basis of the theories of convention­al engineerin­g, mechanics, electronic­s, and informatic­s.

“By contrast, our intent is to design a humanoid based on human systems, including the musculoske­letal structure, sensory nervous system, and methods of informatio­n processing in the brain.”

 ??  ?? Kenshire has a complete musculoske­letal system
Kenshire has a complete musculoske­letal system

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