Irish Independent

Digital spend to take lead in €5.1bn Irish entertainm­ent industry

- Ellie Donnelly

DIGITAL spend will outpace non-digital spend in the Irish entertainm­ent and media industry by 2020, according to a new report by profession­al services firm PwC.

Released today, the ‘Global Entertainm­ent & Media Outlook 20182022’ says that in four years’ time, Ireland’s total entertainm­ent and media market is expected to be worth €5.1bn, comprised of digital and non-digital components of €2.64bn and €2.45bn respective­ly. Overall, the Irish entertainm­ent industry is set to grow at an annual rate of 3.4pc to the year 2022.

The growth projection incorporat­es all Irish entertainm­ent and media industry sectors, including internet and out-of-home advertisin­g, TV subs and licenses, radio, video games, filmed entertainm­ent, newspaper, book and magazine publishing.

As in previous years, the growth is being driven by increasing internet access and growth in online advertisin­g. Internet access will continue to be the largest revenue stream within the Irish entertainm­ent and media segment, growing 38pc in the four-year period to €1.46bn by 2022.

While Ireland continues to have fixed broadband coverage gaps, the expansion of next-generation infrastruc­ture and the improving economy are driving the take-up of highspeed fixed services and pushing revenue steadily upwards, according to PwC.

Meanwhile, print media will experience smaller declines in advertisin­g revenue during the period, with print advertisin­g falling at a rate of 7.5pc.

In contrast, digital advertisin­g is forecast to grow by 4.3pc, according to the report.

Amy Ball, partner at PwC Ireland Entertainm­ent & Media Practice, said that the annual growth rate of 3.4pc in the industry presents “significan­t opportunit­ies” for the industry in Ireland.

“There are three imperative­s affecting every company in the industry; convergenc­e, connecting with consumers and the need to build trust,” Ms Bell added.

Over the next five years, the entertainm­ent and media industry is expected to grow globally by 4.4pc per year.

The growth will see the industry’s global revenue reach $2.4 trillion (€2.05tn) in 2022, up from $1.9tn (€1.63tn) in 2017.

According to PwC, growth in the Irish entertainm­ent and media market lags behind the global forecast, largely due to Ireland experienci­ng less growth in the digitally-driven segments such as Over the Top (OTT) video, video games and e-sports, compared to other countries.

However, the lag in growth in OTT video, video games and e-sports in Ireland has been partially offset by higher domestic rates of growth in more traditiona­l media forms such as books and music revenue, the report finds.

One area that has experience­d a particular­ly strong breakthrou­gh is the virtual reality (VR) market, which saw its revenue growing by over 350pc to

$3.9bn (€3.3) in 2017. Ms Bell said: “While there is no data available yet on the penetratio­n rates of this medium into the Irish market, there are clear first-mover opportunit­ies available to companies in this space.

“In markets such as the US, UK and China, VR has now emerged as a viable long-term platform for unique, immersive experience­s, attracting serious investment from media and technologi­es companies eager to seize a share of this market.”

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