New Ross Standard

Deus Ex: latest instalment in a fantastic series

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IT’S ODD that Deus Ex: Mankind Divided should be released to so little fanfare considerin­g the calibre if the series. Since the original and revolution­ary Deus Ex of the early noughties, the series has received a long-anticipate­d and wonderful reboot in 2011’s magnificen­t Human Revolution. Five years later, Eidos Montreal have given us Mankind Divided and it might very well be their best offering yet.

Mankind Divided sees the return of perenniall­y moody protagonis­t Adam Jensen, again fitted with military-grade mechanical implants that let him turn invisible, punch through walls, and hack computers.

While Jensen is essentiall­y a walking, talking death machine, his peers are usually augmented with non-violent prosthetic­s. Cybernetic replacemen­ts for a missing limb or eye.

But the ordinary citizens don’t see the distinctio­n. To them, every augmented person is equally dangerous.

Mankind Divided introduces a handful of new augmentati­on abilities for Jensen on top of those introduced in the previous game, Human Revolution. Some of these new augs are more interestin­g than others though: Remote Hacking is invaluable for disabling automated obstacles at a distance, and Icarus Dash is a powerful tool for discreet traversal.

However, the TESLA, PEPS, and Nanoblade abilities achieve similar effects to some of the game’s more convention­al weapons – they stun and kill enemies from a distance. There are some advantages to using them, but most of the time I wished I had spent points elsewhere.

One of the greatest things about Human Revolution – and, indeed, Mankind Divided – is the near-absolute licence afforded to you by the creators when it comes to how you want to complete objectives. Punching through a wall or simply stealing a keycard and using the door are both valid methods and the game is very generous when rewarding points, regardless of your preferred play style.

Manking Divided is a vast and stunningly well-realised title. The storyline and the choices you will make to advance it are unyielding­ly morally ambiguous, making for a constant feeling of tension and release throughout the game. Deus Ex has everything from first-person action, many RPG elements, stealth gameplay and meaningful decisionma­king. This is one you shouldn’t miss out on.

 ??  ?? The perenniall­y moody protagonis­t Adam Jensen.
The perenniall­y moody protagonis­t Adam Jensen.
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