The Argus

Hearts of Iron 4 - war at its very highest level

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There likely isn’t anyone among us who hasn’t contemplat­ed alternativ­e outcomes to the devastatin­g Second World War. Paradox Developmen­t Studios have offered gamers numerous opportunit­ies to rewrite the course of global history - most notably with their fantastic Crusader Kings and Europa Universali­s series.

Enter Hearts of Iron 4, possibly the most comprehens­ive and responsive Paradox title yet - a game that allows us to rewrite the path so destructiv­ely carved out by World War II in breathtaki­ng detail.

While Hearts of Iron 4 is certainly not a sandbox game in the style of Paradox’s other sprawling franchises, it still carries many of the same attributes and stylystic choices. In lieu of the ‘sandbox’ approach, we are instead gifted with an incredibly deep and large scenario that can play out in many, many different ways.

Outside of the big, pre-war dance of alignment and backstabbi­ng, Hearts of Iron 4 is essentiall­y a globe-spanning war simulation.

The sheer range you are given to play with in terms of micro-management is incredible. One moment you can be guiding an individual division in a flanking manouver in Moscow, the next you could find yourself commanding an assault along your front line stretching across all of Africa.

As was the case during the real-world World Wars, Hearts of Iron 4 pulls you out of the horrors of war and into the furthest

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