A brilliant revival for Sniper: Ghost Warrior series
The Sniper: Ghost Warrior series has never enjoyed more than lukewarm praise since its inception in 2008. Facing stern competition from the always-popular Sniper Elite series seems to have finally given the developers the impetus to pull out all the stops and deliver on the potential of a series that has been long promised.
Sniper Ghost Warrior Contracts tasks you with carrying out twenty-five contract assassinations on each of the five absolutely enormous sandbox-style maps provided in the game. The story is about as predictably vague and uninteresting as you’d expect from a game in this mould - something about oil companies and dodgy political maneouveres - but once the meat of the action begins, the need for context disappears.
Contracts isn’t unnecessarily complicated, nor is it trivially simple. Most of the objectives are spread out wide enough that there is little overlap, generally allowing you to approach your targets from a large variety of angles. Sometimes just killing your target isn’t enough and you will instead be tasked with picking up a dropped item from your mark after you’ve taken them out. While sometimes frustrating, the act of putting yourself directly in harms way is often a fun twist on the status quo of Sniper games.
Of course, with just one main weapon type available, if the gunplay wasn’t anything short of sublime then there would be serious questions raised over the quality of the game. Thankfully, the gunplay is indeed nothing short of sublime. So many factors