The Kerryman (South Kerry Edition)

Steer well clear of Ghostbuste­rs monstrosit­y

-

AS far as rushed tie-ins go, Ghostbuste­rs is up there with the most generic and unchalleng­ing. Activision’s latest twin-stick shooter has been released just in time for the seemingly doomed movie reboot, but if it is only half as bad as this game is then it would be doing well.

This new Ghostbuste­rs has none of the redeeming qualities of its predecesso­r - Sanctum of Slime. This adventure takes place after the events of the new movie. You don’t play any of the that film’s Ghostbuste­rs though, instead taking the role of a squad of rookies ( just as in the previous game). They’re a bit more diverse than usual, at least--two women and two men fill the team--but they’re standard archetypes for a multiplaye­r twin-stick shooter: the big guy is a mini-gun carrying tank, while his buddy is the assault rifle-carrying smart guy. The two ladies offer up proton pack versions of a shotgun and dual pistols.

With a full compliment of human players at the controls, they make a fairly well-rounded team, even if their personalit­ies fail to make a meaningful impression. The game takes you all over New York City and, eventually, beyond. There are treks through a graveyard, cruise ship, hotel, and other haunted locales across 10 stages. Each level plays out the same way: you fight a bunch of the same, smaller ghost baddies, then some larger ones who require switching to the traditiona­l proton beam to weaken them further so you can trap them, and eventually a pattern-based boss ghost. This formula is passable at first, but it doesn’t take long before you start to feel like you’re merely going through the motions, completing uninspirin­g chores.

One of the most baffling aspects of Ghostbuste­rs is how your AI teammates are treated. Characters that aren’t under player control don’t retain any of the experience they earn. Simply put, this means that if you focus on improving a single character only, you will end the game with one ghost buster who is wellequipp­ed for the later game and three laughably bad Level 1 characters. That’s not to say that this causes any problems other than exasperati­on at terrible game design. Ghostbuste­rs is easy, so easy in fact that you will easily be able to clear the game with one well-equipped character only.

Ghostbuste­rs has about as many redeeming qualities as a wet towel. A totally cynical bit of licensed nonsense that feels more like a €10 downloadab­le title than a €50 full release. Steer well clear of this monstrosit­y.

 ??  ?? Ghostbuste­rs - a totally cynical bit of licensed nonsense.
Ghostbuste­rs - a totally cynical bit of licensed nonsense.
 ??  ??

Newspapers in English

Newspapers from Ireland