Wexford People

Server issues spoil a good hybrid title

- WITH CHRIS HAYES

AIRMECH ARENA has all the nostalgia of a Transforme­rs cartoon coupled with the unit management and base building of a real-time strategy title. AirMech is a curious hybrid with some fun modes and a fair free-to-play financing structure. What is perhaps the most bitter aspect of this game is that all of the above points only serve to make more frustratin­g the fact that the multiplaye­r servers don't work.

Like virtually all RTS games in today's market, AirMech Arena is primarily built as a multiplaye­r game - which is unfortunat­e, because its servers fail to work time and time again. In every mode, when starting a match with other humans - even as a spectator - I almost always experience­d server connection issues (and had others report the same). Single-player modes naturally don't see this issue, but they're not as fun or as challengin­g because bots aren't nearly as creative as human opponents. This alone makes it difficult to recommend, even though it does some cool stuff.

AirMech Arena shares simple yet fun mechanics across each of its modes. Transform between a cool mech and an aircraft, construct bases and build transport units around to map to attack your enemy's base. Learning the fundamenta­ls is quick and easy, leaving you with plenty of time to iron out the details and master the game modes. A “here-ishow-to-walk” tutorial is available in the menu, but by default you're immediatel­y dropped into the much more interestin­g Challenge mode. Over 15 single-player levels, it effectivel­y schooled me in building units, finding the best tactic for capturing bases, and taking down opponents.

After that, I was ready to go into real combat. The other two modes each have their own feel, which kept me interested in purchasing new units to adapt to the modes. Skirmish requires a balanced loadout of units to push across the map to the enemy base, and can be played with up to three players on each team. Survival has up to four players and borrows from tower defense games in its winding maze of maps. It requires units that can handle large waves of enemies, such as the the larger tanks and turrets, instead of the foot soldiers that are helpful in capturing bases which aren't as helpful in protecting your base.

Although this game is solid as a rock and puts some new ideas on the table, it's hard to recommend due to constant server issues. What should have been a fun experience has been turned into a source of incredible frustratio­n, the last thing in the world you want as a feature in a video game.

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