Wexford People

New adventure/puzzler from Runic is a little gem

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IF, like me, you find yourself railing against the injustice of not being able to enjoy a PC release of The Legend of Zelda: Breath of the Wild, then perhaps you can take small comfort in the little gem that is Hob, a new adventure/puzzler from Runic Games.

Much like Breath of the Wild, Hob is characteri­sed by a world of beauty, puzzles, a mute hero and moments of unforgivin­g cruelty. The latter point is drilled home early on in the game, when our hero suffers an infection that leads to the loss of his arm and the subsequent replacemen­t of said arm with a robotic counterpar­t that packs a punch that would make Mike Tyson flinch.

The lack of writing in Hob is easily the most jarring feature, with even the menu system featuring virtually no words, making it a chore to figure out the nature of items you’ve collected or even what your next objective is. Clearly, Hob is more concerned with painting a beautiful picture than telling a cohesive story.

While the lack of direction in the story can be frustratin­g at times, the zen-like art direction and sheer beauty of Hob makes it very difficult to remain upset. The vivid colours, inoffensiv­e shapes and an incredible attention to detail make this game one of the most beautiful and relaxing games I have had the pleasure of experienci­ng.

Not content with just serving up a beautiful environmen­t, Hob also gives us a land where the world itself is one giant, beautiful puzzle. Sometimes, all it takes is a single button press and the land around you will rearange itself, vast cliffs and huge valleys will spring up right before your eyes, giving the game a breathtaki­ng sense of scale.

The puzzles themselves are not overly complicate­d - but nonetheles­s satisfying to complete. Most of the puzzles are somewhat comparable to oversized rube-goldberg machines, asking you to rotate leviathan structures and teleport across vast trenches just to open a door.

One major complaint I have about Hob is that the fixed-perspectiv­e camera introduces another level of difficulty into the puzzle-solving and platformin­g that the developers didn’t intend to be there. The lack of depth of field combined with the fixed-perspectiv­e camera means that often jumps can be mistimed, resulting in an untimely death.

The majority of Hob is a therapeuti­c experience, and a perfect game for those of us who like to play casually, as a way to unwind. There are a few frustratin­g moments, yes, but overall Hob is a solid recommenda­tion from me.

 ??  ?? There are a few frustratin­g moments, but overall Hob is a solid recommenda­tion
There are a few frustratin­g moments, but overall Hob is a solid recommenda­tion

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