Wicklow People

Enjoyable, but better to be found in the genre

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I AM ALWAYS irritated when copycat games somehow manage to avoid being condemned as gross plagiarism by simply passing themselves off as continuati­ons of a genre, such as the frightenin­g amount of Minecraft and Clash of Clans clones. Admittedly, Black: The Fall could fall in to this category as it blatantly draws a heavy amount of ‘inspiratio­n’ from the much-lauded Playdead side-scrollers Inside and Limbo, but I genuinely feel that this debut release from Romanian studio Sand Sailor brings enough new elements to the table to narrowly avoid the chopping block.

While I don’t particular­ly like making comparison­s between games, there can be no denying the uncanny similariti­es between Inside and Black: The Fall. Everything from the mood, design and art style comes across as emulating the brilliant monochroma­tic side-scroller that drew praise from critics and fans across the world.

Where Black: The Fall diverges from the Inside formula, it does so surprising­ly well. The game is heavily influenced by the events that occured during Romania’s oppressive Communist regime which lasted from the end of the Second World War until 1989.

In Black: The Fall’s exaggerate­d dystopia, you encounter images – like the giant screens showing the hectoring visage of the supreme leader, with his high collar and swept-back hair, or the mass of workers labouring in unison, heads bowed – that have become overused clichés, but which are allowed to reclaim some of their oppressive power here.

You play the game as a worker, using your guile to escape this hellish land, acquiring other worker’s good will to aid your journey, only to leave them behind without compunctio­n.

Another welcome divergence from the Playdead style is that once you get outside – though it is a barren wasteland – the slightly more uplifting change in the colour pallet goes a long way towards cutting through the oppressive murk that occasional­ly threatens to smother the game. True to the Playdead style, there are a great deal of puzzles that, while not ever truly challengin­g, do provide a pleasing sense of reward and progress.

The thing is, Black: The Fall is a good game, but it could have been better had not Playdead already released two of the greatest side-scrollers ever made. While the story told in Black: The Fall is deeply personal and resonant with anyone alive during the Cold War era, the sense of threat and foreboding present in either Inside or Limbo is unparallel­ed. A shocking, moderately enjoyable title, Black: The Fall is good, but there are far better to be found within

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