Wicklow People

An ambitious game that has paid off very well

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I’M not a fan of attaching intangible descriptor­s to games, but for Cuphead I can make an exception - I’ve honestly never played a game with so much soul as this one until now.

Cuphead looks absolutely astonishin­g. Anyone who has ever seen the original Betty Boop and Popeye cartoons will recognize this surreal and constantly-in-flux animation style immediatel­y. The pairing of such a unique art style and the acommpanyi­ng music means Cuphead truly is a triumph of uniqueness in an increasing­ly hegemonic gaming market.

Funnily, the almost innocent aesthetic that Cuphead presents does a very good job of masking the relentless, unforgivin­g and agonisingl­y difficult game that lies beneath. Each level in Cuphead falls into one of three categories - all of which are side-scrollers. One type has you running and gunning from left-to-right, emulating the likes of games like Contra. These are the easiest stages in Cuphead and often feel like a lull in action between the faster-paced and much more difficult levels. The next type is a sort of bullet-hell mode that sits Cuphead in a freely-controlled plane.

It’s worth noting that every battle in Cuphead is a boss battle, with a seemingly endless series of infinitely imaginativ­e bosses doing their best to rid you of your paltry three hit points. Cuphead is a harsh mistress and you will die many, many times in your pursuit of the finish line. The third type of level in Cuphead - and perhaps the most enjoyable - are the platformin­g battles. This is where the fledgling game studio shows its entire creative hand,

 ??  ?? Cuphead is an extraordin­ary work of art that has set a new standard for gaming.
Cuphead is an extraordin­ary work of art that has set a new standard for gaming.

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