Xenoblade Chronicles 2 a huge disappointment
BAFFLING design choices and horrible voice acting have transformed what is supposed to be a massively epic Nintendo Switch RPG into a title brimming with unspent potential.
Playing as unimaginatively-named cliché rags-to-riches hero, Rex, you almost immediately bcome emrbroiled with the game’s soon-to-be antagonists. Once you ascertain that what you seek is some sort of legendary sword, Xenoblade Chronicle 2’s story begins to manifest. While the plot of this game is almost without fault and often rife with surprise and subterfuge, it is let down massively through lazy craftsmanship.
Disregarding the admittedly hard-to-disregard voicing, it could be argued that Xenoblade’s most crippling pitfall is the extremely steep learning curve. Breathlessly fast tutorials do a paltry job of detailing the already overly-complicated game mechanics. To make things worse, each tutorial is gone as soon as it comes, only accessible again through a shady in-game vendor
If, like me, you found the junctioning mechanics of Final Fantasy VIII unnecessarily intricate, then you will not be a fan of Xenoblade’s similarly obtuse battle system. Blade seal combos, team chain attacks and various meters that serve more than one purpose all come into play in an oft rewarding and enduringly stressful dance of chaotic micro-management.
Variety is the spice of life, but Xenoblade 2 even manages to homogenise variety. The vast collection of accessories and options in the game, coupled with the atrocious item-management system