The Jerusalem Post

Germany lifts ban on Nazi imagery for gaming

Programs that prove ‘socially adequate’ relevance can include swastikas

- • By AMY SPIRO

The German software regulator has announced that it is loosening restrictio­ns on using Nazi emblems in video games.

Instead of a blanket ban, the Entertainm­ent Software Self-Regulation Body, abbreviate­d in German as USK, said last week that such symbols – including the swastika – would be allowed in context. The German legal code outlaws “use of symbols of unconstitu­tional organizati­ons” which includes the swastika, the Celtic cross and many other SS insignia.

From now on, the exception granted to films and TV shows will be extended to video games as well.

“Thus, computer and video games may be given a rating by the USK if the use of symbols of unconstitu­tional organizati­ons is assessed as socially adequate,” said USK managing director Elisabeth Secker. “In this context, ‘socially adequate’ means that [a symbol] ... can be used if it serves an artistic or scientific purpose or helps depict current events or history.”

Secker added that games which clearly express opposition to such organizati­ons could be considered “socially adequate.”

The rule change comes after a controvers­y earlier this year over the video game “Wolfenstei­n II: The New Colossus.” The game takes place in a fictional 1961 Germany after the Nazis won World War II. In Germany, the game was released with certain changes made, including removing Hitler’s mustache and replacing the swastikas with a different symbol.

“This new decision is an important step for games in Germany,” said Felix Falk, managing director of GAME – the German Games Industry Associatio­n – in a statement. “We have long campaigned for games to finally be permitted to play an equal role in social discourse, without exception... Many games produced by creative, dedicated developers address sensitive topics such as the Nazi era in Germany, and they do so in a responsibl­e way that encourages reflection and critical thinking.”

 ?? (Bethesda Softworks) ?? SWASTIKAS IN this foreign edition of the Wolfenstei­n II video game had been switched to other symbols in the German one.
(Bethesda Softworks) SWASTIKAS IN this foreign edition of the Wolfenstei­n II video game had been switched to other symbols in the German one.

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