The Jerusalem Post

Cost of success

The problem with Hollywood’s ‘Sonic the Hedgehog’

- • By TODD MARTENS

There’s a scene in Sonic the Hedgehog in which the blue hero rushes to the Pacific Ocean and returns in an instant, bringing with him pollutants and a flopping fish. The fish is left on the beach by Sonic, presumably to die, this despite the hyperfast creature having the ability to return it to water in the blink of an eye.

The moment makes it clear that

Sonic the Hedgehog the film isn’t particular­ly interested in the themes of

Sonic the Hedgehog the game.

Adapting Sonic the Hedgehog, of course, was no easy task. The character, like Nintendo’s Mario or Disney’s Mickey Mouse, exists today primarily as a malleable brand icon, a blue-furred creature who serves the product that’s needed. What’s more, even the core Sonic games lacked linear narratives in the traditiona­l sense, thriving primarily as colorful vistas and environmen­ts for exploratio­n and challenges.

And yet there was clear hunger for the Sonic the Hedgehog film – it finished its first weekend with an opening box office tally of around $70 million (the film is currently being shown in Israel). While there’s a trail of failed video game adaptation­s in Sonic’s wake, last year’s Pokemon Detective Pikachu notwithsta­nding, Sonic has thus far proven to be the rare exception when it comes to melding games with cinema; here is a character we apparently want to watch as well as interact with.

But the success of the Sonic the Hedgehog film with audiences – the critical consensus is lukewarm at best – came at a cost: The film pivots from some of the core tenets of the Sonic brand, at least as they were originally envisioned. The

Sonic film, directed by Jeff Fowler, has more in common with familiar cinema narratives – ones in which a friendly otherworld­ly creature is misunderst­ood and hunted – than it does the 2-D platformer games that made the character famous, which stands today as one of the first major video games to emphasize a pro-environmen­t narrative.

Sonic is essentiall­y fighting deforestat­ion.

If there’s a mistake made by the Sonic the Hedgehog film, it’s this: The original games are smarter than the film appears to think they are.

In the film, Sonic is portrayed as an alien (voiced by Ben Schwartz) who befriends a small-town cop (James Marsden) and must evade the mad genius Dr. Robotnik, played by a mustache-twirling Jim Carrey. Only in the movie’s opening scene do we see the world in which Sonic was born, a bright and inviting universe boasting an abundance of wildlife and greenery.

OCCASIONAL­LY WE glimpse a dank and beige mushroom kingdom – a not-so-subtle jab at the main world at the heart of Nintendo’s Super Mario Bros. franchise – but the bulk of the film replaces the forestry of Sonic for small-town

Americana.

Sonic’s home here is a cave that looks and feels like every child’s clubhouse dream, overrun with comic books and fitted with a beanbag chair. While Sonic is in possession of superhero-like speed that’s essentiall­y capable of stopping time, the frenetic action of the games is replaced with the speed limits of American highways, as a significan­t chunk of Sonic the Hedgehog settles into a road-trip movie. Gone, thankfully, are the days when video game cinema meant nonstop cuts and obscene angles. The charms present in Fowler’s film focus on getting to know Sonic.

But this is a different Sonic than the one introduced in a 1991 video game for Sega’s Genesis console.

The Sonic of Hollywood is adrift and lonely, his power fueled by the bonds of friendship. The Sonic of the game is on a mission to reclaim the world from Dr. Robotnik, who is stripping the land of its resources and causing animal extinction by way of replacing life by ensnaring it in machinery. It may not have been video game activism, but at a time when parents feared children becoming zombies who sat in front of a video game box, Sonic the Hedgehog showed the outside world as one of wonder, and one increasing­ly unrecogniz­able in the face of suburban and urban developmen­t.

There are perhaps more complicati­ons to the Sonic lore that have been explored over the decades in multiple forms of media, but none are really present from revisiting the game that started it all. Sonic runs and rolls and jumps, freeing animals along the way and ridding his home world of an overabunda­nce of items built by humans. While some of these themes may have been over the head of a younger me, it’s a clear environmen­tal statement, a celebratio­n of nature and the animal kingdom. Sonic, with every jump into an animal-turned-robot and attack on the evil scientist antagonist, is essentiall­y fighting deforestat­ion.

Every time Sonic smashes into a gross, intrusive metal contraptio­n and destroys it, an adorable bunny or other forest critter is set free. The ugly vehicles of Dr. Robotnik even appear powered by cutesy animals, a clear indication that the antagonist’s quest for power comes at the expense of life, nature and the environmen­t.

POWER-UPS ARE hidden inside TV monitors, which Sonic blissfully destroys, and waterways in the game are littered with obscene machinery. Sonic in the film is bummed no one will play baseball with him; Sonic in the game is out to restore the natural harmony of a planet.

Early Genesis games were adept at slyly reaching for more ambitious ideas than they let on. Ecco the Dolphin, for instance, championed marine life and oceanic preservati­on, and ToeJam & Earl brought hiphop and cultural diversity to the home video game console space. While narratives in all, including the environmen­tal themes of Sonic the Hedgehog, are relatively abstract and exist more for those willing to put in the work to discover them, they show that so-called playthings have long been texts with depth.

Yuji Naka, one of the primary architects of Sonic the Hedgehog, in a 2010 interview describes the title as possessing “one of the first ecological messages in a video game.” It’s more hidden than blunt, and like the best of interactiv­e media, its themes are visible when one takes the time to explore the environmen­t, to notice that a robotic crab is wandering where baby birds once nested and nearly everything that stands in Sonic’s way is man-made.

As Naka said, “Dr Robotnik is a slightly radical representa­tion of all humanity and the impact humanity is having on nature. In 1991, it was a very sensitive subject to talk about the environmen­t and while I had my viewpoint, I did not speak of it. With Sonic, I was given an opportunit­y to express my views in a different way and did so, showing Robotnik using pollution and creating machinery which desecrates the environmen­t and it is down to Sonic to change his ways.”

The film, sadly, lacks those ambitions. Its only real pro-nature stance comes from having Tika Sumpter’s character Maddie work as a veterinari­an. It’s a human world, and animals simply exist in it, albeit with our help.

In crafting a tale of Sonic versus Robotnik, the film’s underlying messages stray from anything that could be considered topical, and, in turn, perhaps anything that could be considered controvers­ial. There’s value, of course, in the film’s topics of selfless friendship, but if Sonic the Hedgehog the game was a love letter to nature, Sonic the Hedgehog the film plays it safe.

Sonic, of course, is still blissfully fast and owns a too-cool-for-school look. But the moment Sonic lets a fish flop to its death, what the film has run furthest from was the game’s original message. (Los Angeles Times/TNS)

Jerusalem Post Staff contribute­d to this report.

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 ?? (Paramount Pictures) ?? JAMES MARSDEN appears in ‘Sonic the Hedgehog,’ whose voice is portrayed by Ben Schwartz.
(Paramount Pictures) JAMES MARSDEN appears in ‘Sonic the Hedgehog,’ whose voice is portrayed by Ben Schwartz.

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