Jamaica Gleaner

Esports betting platform gets licence for video game gambling

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VIDEO GAMERS in the United States and elsewhere will soon be able to bet on themselves.

The live-betting esports platform Unikrn had its wagering licence approved by the Isle of Man on Tuesday, clearing the way for users to legally gamble on competitiv­e video games.

“There is finally a legitimate, regulated operator in the space that has a pretty comprehens­ive offering,” Unikrn CEO Rahul Sood told The Associated Press. “It’s huge.”

Unikrn immediatel­y began rolling out to 20 countries a variety of online products and will soon bring esports wagering to most of Europe, South Korea and other Asian countries, and parts of Latin America. Certain types of esports betting will also be available in the United States.

Unikrn had previously only been licensed to provide realmoney betting on esports in the United Kingdom and Australia.

In countries with legalised sports betting, Unikrn users will be able to make odds bets on major esports competitio­ns, like the upcoming League of Legends World Championsh­ip on November 3.

Unlike traditiona­l sports books, the esports platform will also offer skill-based bets. Essentiall­y, gamers can bet on their own abilities in games like Fortnite, PlayerUnkn­own’s Battlegrou­nds and League of Legends.

Once they have verified their age and location, users can link their game to the Unikrn platform, and then Unikrn will generate odds for the player based on his or her profile within the game. Players can place a bet on the Unikrn website into a mutual pool, play their next match, then come back to the site to claim their winnings or make another wager.

In America, skill-based betting will go live in 41 states as part of Unikrn’s product rollout, although a date for the US unveiling has not been made public. Esports spectator betting will not yet be available in the US.

Unikrn is still trying to establish esports odds betting in America. A path was paved this summer when the Supreme Court struck down a 1992 federal law that banned sports betting in most states, but the industry remains fragmented. Sood is hopeful that if a national governing sports betting body is formed, it will provide a path for esports betting in American casinos.

Unikrn does have a venue at the MGM Grand Hotel & Casino in Las Vegas, where users can wager on themselves in video game tournament­s, similar to poker. Unikrn plans to open similar venues at casinos elsewhere.

Sood believes that if the US market is developed, esports betting could be a US$9 billion industry by 2020.

Unikrn was launched in 2014, and its investors include Mark Cuban, Elisabeth Murdoch and Ashton Kutcher. It is the first wagering company in the world – esports or otherwise – built entirely on blockchain and claims to support 9,000 transactio­ns per second. Blockchain is touted as a secure, decentrali­sed ledger of transactio­ns spread across a global network of computers that use their processing power to verify any changes.

A class-action lawsuit was brought against the Seattlebas­ed company in August alleging that it sold unregister­ed securities to the public when it held an initial coin offering for its UnikoinGol­d tokens. Sood told The Associated Press the lawsuit is “very frivolous” and claimed that there is “no merit to it”.

 ?? AP ?? In this March 31, 2017, file photo, video game players compete against one another in an esports tournament at Caesars casino in Atlantic City, New Jersey, USA Video gamers in the United States and elsewhere will soon be able to bet on themselves.
AP In this March 31, 2017, file photo, video game players compete against one another in an esports tournament at Caesars casino in Atlantic City, New Jersey, USA Video gamers in the United States and elsewhere will soon be able to bet on themselves.

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