Arab Times

‘Nerve’ both thin, exciting

Digital age thriller

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IBy Owen Gleiberman

n “Nerve,” a dark-heart-of-theInterne­t thriller made with a glib pop-up glow, Vee (Emma Roberts), a high school senior in Staten Island who’s the straightes­t girl in her clique (though she’s cool enough to know her Wu-Tang by heart), gets sucked up into a sinister competitio­n that emerges out of the deep web. It’s a game called Nerve that operates through a smartphone app — though it could just as well have been devised by a savvy TV producer who loved “Fear Factor” and “The Hunger Games” and ordered up a show that was a cross between them.

In the movie, anyone who makes the perilous click to play Nerve chooses to be in one of two groups: players or watchers. The players are the bold ones who act out a series of dares, which start off as innocuous (jumping onto a motorcycle with a leader-of-the-pack stranger) and then head toward the shiveringl­y dangerous (don’t-look-down heights are a favorite motif). The players receive money for each dare, but more than that, they rack up followers. They get to know that they’re loved. The watchers, by contrast, are the passive drone/fans sitting on the sidelines. But they’re also the ones controllin­g the whole thing. They think up the dares and become a live audience for them on their phones and computers, choosing to follow this or that player. Are we not entertaine­d?

Roberts

Relevance

At “Nerve,” we are entertaine­d (sort of), by a concoction that’s basically a B-movie scavenger hunt with a soupcon of “relevance.” It’s like an update of the 1997 David Fincher thriller “The Game,” only with an ominous hint of this is where the world is heading! that feels more like “The Purge.” “Nerve,” let’s be clear, isn’t a movie to take seriously, yet its fast lunge at topicality — the way it uses the contest at its center as a lightning-rod metaphor for how young adults interact in the digital age — is part of what’s fun about it. The film was co-directed by Henry Joost and Ariel Schulman, who made the highly resonant and manipulati­ve 2010 documentar­y “Catfish” (about the way that people use fake alter egos on-line). “Nerve,” which is both thin and exciting, contrived and provocativ­e, is staged as a chain of logistical observatio­ns about on-line culture in the age of Snapchat and Instagram, when people put their entire lives on display, and what isn’t shown is being dataminded. The movie is cautionary sociology turned into an ominously propulsive youth-movie ride.

Emma Roberts, with her big dark eyes and toothpaste-commercial smile, is often compared to her movie-star aunt (Julia Roberts), but in “Nerve,” she’s got a chatty awareness that makes her seem more like the little sister of Anne Hathaway. As a lead actress, she’s vividly compelling: vivacious and a little abashed, an oasis of radiant sanity within a group of kids who are all twitchy nerve endings. The film opens with an ingenious sequence in which Vee, on her laptap, connects with her wild-girl best friend, Syd (Emily Meade), amid a sea of on-line bells and whistles. It’s really the film’s announceme­nt of its theme, which is that in the digital age, “one-on-one” communicat­ion is just another piece of entertainm­ent, another virtual stimulant. No wonder things need to get daring.

Captures

The movie captures how in an all-computer-all-the-time era, it’s inevitable — indeed, almost evolutiona­ry — that people will be driven to seek out some way to be audaciousl­y physical, to be out in the world and there. The players act out the hidden desires of the watchers: a symbiosis of thrill-seeking at once real and vicarious. But Vee, a photograph­er who just wants her mom (Juliette Lewis) to allow her to attend the California Institute of the Arts, has more romantic inclinatio­ns. She’s got a secret crush on J.P (Brian Marc), a star jock, and when the anything-goes Syd approaches him in front of a crowd on her friend’s behalf, the result of this badly misjudged transactio­n sends Vee into a spiral of humiliatio­n.

How bad a spiral? So bad that she enters a “What the hell” zone that suddenly leads her to sign up on Nerve as a player. It’s not really too plausible — but hey, it’s the movie’s whole damn premise, so why fight it? Vee’s first official dare is to visit a diner and kiss a stranger for five seconds. (RTRS)

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