Arab Times

Fantasy rules in ‘Ready Player One’

Virtual is clever and spellbindi­ng

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IBy Owen Gleiberman

n “Ready Player One,” Steven Spielberg’s dizzyingly propulsive virtual-reality fanboy geek-out, Wade Watts (Tye Sheridan), a teenager living in a dystopian trailer park in the year 2045, spends most of his time strapping on a headset and immersing himself in the OASIS, a techie surrealist theme park of the senses. Once inside, you never know what you’re going to see or imagine next — though it’s hard to go for more than 30 seconds without encounteri­ng some succulent tidbit of pop nostalgia, most of it from the 1980s.

Early on, there’s a shoot-the-works car chase in which Wade — or, rather, his avatar, Parzival, who resembles a frosted-blond, plane-cheeked Keanu Reeves in a jean vest — climbs into the wing-doored DeLorean DMC-12 from “Back to the Future” and races through a cityscape at petal-to-the-metal speed to the tune of Joan Jett’s “I Hate Myself for Loving You,” even as he’s pursued by King Kong and the T. Rex from “Jurassic Park.” (Blink and you’ll miss the Batmobile.)

A bit later, Parzival goes on a date with Art3mis (Olivia Cooke), who is also an avatar, with punk-red hair and the oversize eyes of an anime kewpie doll. He gets ready for the evening by morphing into assorted outfits — he tries on Prince, Michael Jackson, and a Duran Duran trench coat before settling on the shaggy suit and tie of Buckaroo Banzai. At a nightclub, Parzival and Art3mis boogie to “Staying Alive” on a floating disco floor and wind up literally dancing on air. All very trancy and romantic, though what good is virtual reality if you can’t wage an unholy battle in it?

Have no fear: In “Ready Player One,” there is plenty of vicarious fantasy combat, notably a war of the worlds that features the Iron Giant as well as the red-eyed, gleaming silver Mechagodzi­lla. Every time a creature like that shows up (at one point, even the monster fetus from “Alien” makes a kind of palm-buzzer cameo), it’s entrancing­ly cool. “Ready Player One” tells a breathless and relatively coherent story — essentiall­y, the future of civilizati­on is riding on the outcome of a video game — but the movie, first and foremost, is a coruscatin­g explosion of pop-culture eye candy.

Never is that more spectacula­rly true than in the irresistib­le sequence in which Parzival, Art3mis, and Parzival’s best friend and protector, an avatar named Aech (pronounced H), who resembles a metalloid cross between Vin Diesel and Shrek, enter the Overlook Hotel from “The Shining.” The reason they’ve gone there is that they’re trying to track down the woman who James Halliday (Mark Rylance), the disconnect­ed nerd-genius inventor of the OASIS, once had a date with and nearly kissed. It turns out that the two went out to the movies — they went to see “The Shining” — and as the characters in “Ready Player One” stroll around on the sets and images from Kubrick’s film, it’s ticklish, after an hour or so of slippery digital imagery, to envision “virtual reality” as something that’s this iconic and analog and concrete.

Contact

Aech winds up next to the Overlook’s infamous Art Deco elevators, slipping and sliding around in the jellied blood that pours out of them, and that’s before he ventures up to Room 236. The black-and-white New Year’s Eve photograph that pictured a tuxedoed Jack Nicholson now features, in his place, James Halliday, and Art3mis is able to make contact with Halliday’s date, which results in our heroes getting one of the three keys they need to win the game. Yet when that victorious moment happens, it’s a bit of an anti-climax. In “Ready Player One,” everything you could call virtual is clever and spellbindi­ng. Everything you might call reality is rather banal.

Spielberg, when he got up on stage to introduce “Ready Player One” at tonight’s world-premiere showing at SXSW, made a point of insisting that it wasn’t a film — he said it was very much a movie. Yet I wondered why he needed to make the distinctio­n. Years ago, the words “Spielberg” and “fantasy” went together like “ice” and “cream,” or maybe “Citizen” and “Kane,” and one of the reasons for that is that Spielberg grounded fantasy (even the spectacula­r extraterre­strial visitation of “Close Encounters”) in the nitty-gritty of the real world. That’s what made his fantasies magical.

Yet ever since he became more of a serious, realworld dramatic filmmaker, Spielberg seems to have dichotomiz­ed reality and fantasy in his thinking. “Ready Player One” isn’t an obnoxiousl­y flashy and hollow indulgence, like “Speed Racer” or last year’s live-action “Ghost in the Shell.” It’s an accomplish­ed and intermitte­ntly hypnotic movie. Yet you may feel like you’re occupied more than you are invested.

Wade and his team, who call themselves the High Five, are fighting to win three keys that will unlock the hidden Easter Egg that Halliday tucked inside the OASIS. If Wade finds it, he’ll inherit Halliday’s empire, worth half a trillion dollars, and gain control of the OASIS itself. Competing for the same goal is the dastardly Nolan Sorrento (Ben Mendelsohn), a corporate weasel who’s the head of Innovative Online Industries (I.O.I.), a company that wants to dominate the world. Ernest Cline, the Austin novelist who wrote the 2011 novel on which “Ready Player One” is based, and co-wrote the script as well (along with Zak Penn), packs in more geek references than you can count — and not just the stated ones (Tab! John Hughes! Robotron! Hot Pockets!), but the fact that Halliday is a kind of Steve Jobs crossed with Willy Wonka. Or the way that the OASIS, an immersive escape valve from the world, isn’t just a projection of what VR might one day become but a metaphor for how people relate right how to the Web.

Yet Mostly we’re just staring at it, or maybe “riding” it. The contradict­ion of a video-game/VR movie is that games are, of course, awesomely immersive, whereas a movie about games is more akin to watching somebody else play one. The hoops that Wade and his team have to jump through to win each key feel arbitrary, like rules made up as the plot goes along, and you wish there were a greater sense of intrigue to it. The movie has more activity than it does layers.

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After being announced as the secret screening at this year’s SXSW Film Festival, Steven Spielberg’s “Ready Player One” was hit with technical difficulti­es during its world premiere on Sunday night. About 100 minutes into the film, the sound went out, drawing boos and jeers from the Paramount Theater in Austin.

The projection­ist restarted the movie, which had been paused during a climatic scene, but the sound system failed again. After a third, successful attempt, the sold-out crowd burst into applause.

Spielberg, who received a standing ovation at the film’s conclusion, asked the audience not to reveal any spoilers beforehand.

“This is not a film we made,” he said. “This is a movie.”

Also in attendance were cast members Lena Waithe, Olivia Cooke and (RTRS) Tye Sheridan, Ben Mendelsohn.

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