Arab Times

Far from glitzy tech hubs, Chinese city bets big on VR

‘The image quality isn’t refined, and it’s hard to operate’

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NANCHANG, China, Aug 13, (AP): Liu Zixing craned his neck forward for help with fastening the goggles for his first ever taste of virtual reality. He took a break from the mining ore business to travel to a VR theme park in this Chinese provincial capital not known for high technology.

“It feels like reality,” Liu said after shooting down robots in a virtual fighter jet, strapped to a spinning gyroscope lit in purple. “It’s just like you’re riding in a plane.”

Enthusiasm for VR has cooled somewhat after years of hype, but China’s leaders are trying to drum up excitement, hoping to take the lead in a technology they expect will eventually gain wide use.

Hoping to coax homegrown entreprene­urs to take the plunge, the government is educating students, subsidizin­g office spaces, and sponsoring conference­s and competitio­ns.

Nanchang’s VR Star park offers 42 rides and exhibits, including VR bumper cars and VR shoot-’em-ups. It’s the highlight of Nanchang’s “VR base,” a sprawling complex of mostly still empty, futuristic glassand-steel offices.

The city of 5.5 million is the capital of Jiangxi province, a relatively impoverish­ed region nestled in the mountains of south-central China, where the regional industries are copper mining and rice.

Officials hope that one day it will be a world-class hub for virtual reality.

“Frankly, VR isn’t 100% necessary in the Chinese market at the moment,” said Xiong Zongming, CEO of IN-UP Technology, one of dozens of firms being incubated by the VR base. “But with the government’s push, many other companies, department­s and agencies are more willing to try it out.”

Xiong was born in Nanchang but studied and worked in Japan for nearly a decade before returning to China, where he settled in Shanghai. Nanchang officials enticed him back home with offers of free rent and 150,000 RMB ($22,340) in startup funds, part of an effort to lure back local talent from richer coastal cities to help lift the local economy.

Beijing began its VR drive a few years ago, when slick headsets from Samsung, Oculus, HTC and Sony were making a big splash at electronic­s shows in the US.

Chinese leaders were worried they might miss out on a boom.

VR is included in Beijing’s “Made in China 2025”, an ambitious plan to develop global competitor­s in cutting edge technologi­es including electric cars, solar and wind power, and robotics. Nanchang is one of several VR hubs across the country.

So far, VR is mostly a niche product used in gaming and business training, held back by expensive, clunky headsets, a lack of appealing software and other shortcomin­gs. Analysts say it could be many years, perhaps decades, before the technology goes mainstream.

Last year, just 5.8 million VR headsets were sold globally, according to market research firm Ovum. That compares with sales of more than 1.5 billion smartphone­s and is far fewer than expected when VR fever was at its peak a few years back.

“My experience wasn’t good,” said Xu Xiao, a PC gamer who bought VR goggles over a year ago after graduating from college. “When I wore them, my eyes got dry and uncomforta­ble, and I got dizzy. I barely use them anymore.”

Stopping by the Nanchang VR park, he was still unimpresse­d.

“The image quality isn’t refined, and it’s hard to operate,” he said after a virtual flume ride.

Even if it’s a gamble, analysts say China’s state-led push into VR could pay off in the future. Nanchang’s VR developers are marching on despite a wave of layoffs across the industry in the past few years. Thousands attended Nanchang’s first VR conference last October.

“It’s kind of a good move to be there now,” says George Jijiashvil­i, a senior analyst at Ovum. “It’s a long game, and I don’t think it’s going away anytime soon.”

Beijing still lags behind: Most VR headsets are designed by companies based outside mainland China like Samsung, HTC, and Oculus and the major VR content platforms are run by giants like Facebook and Google.

China’s Ministry of Industry and Informatio­n Technology aims to change that by encouragin­g banks to finance VR startups and directing local government­s to invest in VR products for public projects such as schools and tourist sites.

The government has provided subsidies and purchases of VR software, mostly focused on education, training, and health care software. Nanchang has a 1 billion RMB ($149 million) VR startup investment fund, and is setting up another fund to attract establishe­d VR companies.

Entreprene­urs and experts believe VR will get a boost from next generation, or 5G, technologi­es where Chinese companies like Huawei Technologi­es are industry leaders. 5G promises blazing-fast connection speeds that could smooth lags and optimize multiplaye­r games and livestream­ing so VR users might not end up with the headaches some get with today’s technology.

“VR e-sports, broadcasti­ng concerts in VR format, remote surgery – all of this is only realistic in the 5G era,” said Chenyu Cui, a senior analyst at IHS Markit. “It’ll make VR better for a mass audience.”

Since the main commercial market for VR is entertainm­ent, many of China’s VR content makers are game developers in Shenzhen or Beijing. They’re subject to booms and busts and recently, business has been flagging.

The state support is helping to protect Nanchang’s developers from the cycles of feast and famine, but for now the industry is in a lull, and Xiong, the VR entreprene­ur, is focused on keeping his startup afloat.

His dream is that one day, China’s bet on VR will turn his thirteen-person company into an industry giant.

“I look forward to the day we can go public,” Xiong said, “and become a role model for the whole province.”

‘It feels like reality. It’s just like you’re plane’ riding in a

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