Arab Times

China’s Tencent Music Entertainm­ent spooks investors with Q2

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New York-listed Tencent Music Entertainm­ent (TME) released its unaudited second-quarter financial report showing a 31% yearon-year growth in revenue.

China’s TME is owned by the broader, Hong Kong-listed Chinese conglomera­te Tencent Holdings. The music company is currently in negotiatio­ns with French media giant Vivendi for a 10% stake in Universal Media Group, for a potential $3.36 billion.

According to the unaudited Q2 report, TME’s total revenue grew to RMB5.9 billion ($835 million), but it still missed estimates of RMB5.95 billion ($842 million), Reuters cited IBES data from Refinitiv as saying. Net profits only rose 2.5% to RMB9.27 million ($1.3 million).

One cause for investor concern is that the monthly average revenue per user of its social entertainm­ent services – a closely tracked measure of growth – saw its slowest increase since the firm went public last December, rising just 16.5% to RMB130.2 ($18.45), according to Reuters.

Following release of the financial report, TME’s share price dropped by as much as 8% before recovering some ground.

TME runs four out of five of China’s top digital music apps, with more than 90% market penetratio­n, but generates much of its revenue from social entertainm­ent services like Karaoke platform “WeSing” or concert live-streaming platform “Kugou Live.” Such services and platforms brought in RMB4.34 billion ($614 million), the firm said – much more than the online music division, which took in just RMB1.56 billion ($221 million).

While TME says it now has a record 31 million paying users of its online music services, its total monthly active users grew by just 1.2% to 652 million. Monthly average revenue per paying user fell 1.1% to RMB8.6 ($1.22).

Cussion Pang, TME’s CEO, said that 2.6 million paying users had been added sequential­ly this quarter. In Q2, TME partnered with more music labels and added more content, “including music-centric variety shows, short-form videos and long-form audio such as audio books and podcasts.” It had also done more to produce and distribute original soundtrack­s, particular­ly for games, films and TV shows within Tencent’s own ecosystem.

Regarding social entertainm­ent, the firm had broadened its user base “through mini-programs and a lite version app,” and had improved user engagement by adding new social features to existing products. (RTRS)

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