Arab Times

‘Ask Iwata’ outlines vision for Nintendo

Pence memoir set for 2023

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TOKYO, April 13, (AP): Nintendo’s late president Satoru Iwata oversaw the video-game maker’s global growth as Super Mario and Pokemon became household names.

“Ask Iwata” was published after his death from cancer in 2015 at age 55. This month, VIZ Media is publishing the English translatio­n of the book, which came out in Japanese in 2019.

“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer,” Iwata once said, one of many quotes that stand out in the book.

Throughout the book, Iwata outlines his vision for Nintendo Co., which was to offer entertainm­ent that everyone in the family could enjoy, regardless of age, gender and game playing skills. The company culture he fostered encouraged individual game creators, showing he was one of them at heart.

Iwata was of a younger generation than the vanguard of Japanese manufactur­ing leaders who have grabbed global attention: Soichiro Honda, founder of the automaker that carries his name; Momofuku Ando, inventor of the instant noodle; Akio Morita, who started Sony in a repair shop amid bombed out rubble.

Kyoto-based Nintendo started out making traditiona­l Japanese playing cards. Iwata took over in 2002, and presided over video game offerings like the Wii console and the Nintendo DS handheld, as well as games played on cell phones.

The company’s performanc­e has had ups and downs like a Super Mario roller-coaster ride, but has done well lately as people stuck at home due to the pandemic turned to games. Profits for the nine months through December doubled from a year earlier to nearly 377 billion yen ($3.4 billion).

That good fortune might not last as normal activities resume with vaccine rollouts, a change likely to crimp sales to the casual game users who make up Nintendo players, rather than the core gamers rival consoles tend to attract.

Reality

The hoped-for end to the pandemic is likely to coincide, analysts say, with a peak in the so-called “life cycle,” or duration of consumer appeal, of Nintendo’s console offerings like the Switch. Questions also remain about Nintendo’s ability to monetize on the growing sector of mobile games.

Consoles could continue to evolve, such as those with virtual reality, analysts say. Nintendo also has intellectu­al property, driving lucrative businesses such as merchandiz­ing and theme parks.

All those businesses thrived under Iwata’s presidency.

Kenshu Kikuzawa, professor of business administra­tion at Keio University, believes that Japanese companies’ strengths come from its traditiona­l practices like lifetime employment and pay raises by seniority, which still characteri­ze major Japanese companies including Nintendo.

That in turns, breeds employee loyalty, which Kikuzawa believes is important in the creative work that drives Nintendo.

Japanese companies should stick to being Japanese, doing what they do best, craftsmans­hip-like manufactur­ing, Kikuzawa said, exactly as Iwata led Nintendo.

“Nintendo is in many ways a very old-fashioned Japanese company,” he said. “Ultimately, Nintendo employees just really love Nintendo. Loyalty to the company is fierce.”

That kind of emotional commitment allows a company to overcome difficulti­es, even during periods of financial losses, as employees hang on and work hard for a turnaround, he said.

Iwata showed talent for programmin­g as a youngster. He was working part-time at Japan’s HAL Laboratory, known for the “Kirby” games and collaborat­ing with Nintendo, before he graduated from the prestigiou­s Tokyo Institute of Technology. He first made games for Nintendo Famicom machines, which came out in the 1980’s.

Iwata was promoted to head HAL before taking the helm at Nintendo. His colleagues say he was a good listener, interviewi­ng everyone at the company twice a year, trying to be fair and respectful.

“My plan was to be a sounding board and to get a sense of what was happening, but when I sat down with each person individual­ly, I was blown away by how much I was learning,” Iwata wrote.

Shigesato Itoi, a writer, actor and creator of Nintendo’s “EarthBound” game series, featured comments from Iwata’s book on his personal website, and deeply admired him.

Instead of Hollywood-style grand battles, Japan excels at more peaceful blockbuste­rs, like Nintendo’s “Animal Crossing,” Itoi said. He likened the game, which simulates living in a village, to children playing house.

Iwata sought to appeal to people who’d never played games before and to those who used to play but quit, said Kensuke Yabe, professor at Chukyo University’s School of Global Studies.

“He had superbly good instincts about what was happening on the ground. To maximize their appeal, he made sure Nintendo consoles were designed for the living room,” said Yabe.

Also:

NEW YORK: Former Vice President Mike Pence has a book deal. His autobiogra­phy, currently untitled, is scheduled to come out in 2023.

“I am grateful to have the opportunit­y to tell the story of my life in public service to the American people, from serving in Congress, to the Indiana Governor’s office and as Vice President of the United States,” Pence said in a statement. “I look forward to working with the outstandin­g team at Simon & Schuster to invite readers on a journey from a small town in Indiana to Washington, DC.”

According to Pence’s agent, David Vigliano, “all major publishers” competed for the book, and the deal was worth “well into seven figures.” A top editor from a rival publishing house confirmed that amount. The editor was not authorized to discuss negotiatio­ns and asked not to be identified.

Simon & Schuster announced Wednesday that it also signed Pence to a second book but did not immediatel­y provide details. Pence is the first major Trump administra­tion official to have an announced deal since the president left office in January, although former White House advisor Kellyanne Conway and former Secretary of State Mike Pompeo are among those reportedly working on books.

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