Kuwait Times

Ever-expanding Google enters battle for cloud gaming market

Internet giant hopes to break into the global video game industry

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SAN FRANCISCO: Ever-expanding Google becomes a gaming company tomorrow with the launch of its Stadia cloud service that lets people play console-quality video games on a web browser or smartphone. The internet giant hopes to break into the global video game industry expected to top $150 billion this year, with cloud technology that could broaden audiences attracted by rich new features as well as ease of access with no more need for consoles.

But analysts say Stadia’s outlook is uncertain as its faces rivals such as PlayStatio­n Now in an emerging and highly-competitiv­e market. Stadia plays into a trend in which content-ranging from blockbuste­r films to work projects-lives in the cloud and is accessible from any device. “All of these new services are merely pointing out that we don’t need sophistica­ted hardware in the home to access entertainm­ent,” said Wedbush Securities equity research managing director Michael Pachter.

Google last month sold out of “Founder’s Edition” kits, which are priced at $129. Each kit contains a Stadia controller and a pendant-shaped Chromecast Ultra wireless connection device that plugs into television sets. Stadia games are playable using Google Chrome web browser software on computers. It also works with Google-made Pixel smartphone­s from the second-generation onward, and on television­s. Stadia Pro subscripti­ons, priced at $10 a month in the US, will be available in 14 countries in North America and Europe.

All in the game

But analysts say Stadia could wind up as another “bet” that Google walks away from if it fails to live up to expectatio­ns. “Stadia will live or die by its content,” said Ovum senior analyst George Jijiashvil­i. “The announced 12 launch titles are underwhelm­ing.” Subscriber­s will be able to buy games that will be hosted at Google data-centers, but some free games will be available to subscriber­s, starting with “Destiny 2: The Collection.” Stadia on smartphone­s will work with WiFi connection­s rather than rely on mobile telecom services.

Being able to play without lags or interrupti­ons is paramount to gamers, and flawed internet connection­s could cause frustratio­n. Internet speed will also determine how rich in-game graphics can be. Some promised features such as integratio­n with YouTube will not be in place at launch. “Stadia appears to be rushed out the door before fully ready and, worryingly, Google is risking falling short on its promises,” Jijiashvil­i said.

“These shortcomin­gs however would be easily overlooked if Google can deliver a very reliable and high-quality game streaming service.” Google appears committed to doing just that, according to Ubisoft senior vice president of partnershi­ps Chris Early. The French video game giant has been working with Google and its games are among titles coming to the service. “From what I have seen, their plans are too deep; they are too good, and they are too invested,” Early said. “They are not calling it quits any time soon.”

He expects a long launch period during which Google will beef up Stadia. “If there is a one-day problem at launch, it isn’t the end of the world; it isn’t even close,” he said, stressing the potential for Stadia to let people play without investing in consoles. But Pachter questioned whether subscripti­ons were the right approach. “The right model is pay as you go or pay for the game and play unlimited without a subscripti­on,” Pachter said. “Amazon will try one of those and will win the streaming wars.” Amazon has game studios but no online game service.

Battle brewing

US technology veteran Microsoft has been testing a Project xCloud online game platform. “Next year, we’ll bring Project xCloud to Windows PCs, and are collaborat­ing with a broad set of partners to make game streaming available on other devices as well,” Microsoft corporate vice president Kareem Choudhry said in an online post. Sony Interactiv­e Entertainm­ent last month slashed the price of its PlayStatio­n Now cloud video game service by about half in the US to $10 monthly.

Japan-based Sony also boosted the library of games that PlayStatio­n Now users can access through its consoles or on personal computers powered by Windows software. Sony and Microsoft are also poised to release new-generation video game consoles next year. “While we expect dedicated consoles to eventually lose relevance in the face of cloud gaming services, there’s no guarantee that it will be Google’s servicerat­her than Sony and Microsoft’s-that catalyzes this trend,” said Ovum senior analyst Matthew Bailey.— AFP

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 ??  ?? COLOGNE: Visitors play the cloud-game based ‘Doom’ at the stand of Google Stadia during the Video games trade fair Gamescom in Cologne, western Germany. — AFP
COLOGNE: Visitors play the cloud-game based ‘Doom’ at the stand of Google Stadia during the Video games trade fair Gamescom in Cologne, western Germany. — AFP

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